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anv/gen7: Subtract 1 from num_elements when setting up buffer surface state
author
Jordan Justen
<jordan.l.justen@intel.com>
Fri, 29 Jan 2016 01:19:15 +0000
(17:19 -0800)
committer
Jordan Justen
<jordan.l.justen@intel.com>
Sat, 30 Jan 2016 17:00:00 +0000
(09:00 -0800)
e8f51fe4
for gen7
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
src/vulkan/gen7_state.c
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diff --git
a/src/vulkan/gen7_state.c
b/src/vulkan/gen7_state.c
index 4c27716d18e76d20af34e70ea16412b0514eb329..2375070636e139929832fc04ec31c7413228b868 100644
(file)
--- a/
src/vulkan/gen7_state.c
+++ b/
src/vulkan/gen7_state.c
@@
-49,9
+49,9
@@
genX(fill_buffer_surface_state)(void *state, enum isl_format format,
.TiledSurface = false,
.RenderCacheReadWriteMode = false,
.SurfaceObjectControlState = GENX(MOCS),
- .Height = (
num_elements
>> 7) & 0x3fff,
- .Width =
num_elements
& 0x7f,
- .Depth = (
num_elements
>> 21) & 0x3f,
+ .Height = (
(num_elements - 1)
>> 7) & 0x3fff,
+ .Width =
(num_elements - 1)
& 0x7f,
+ .Depth = (
(num_elements - 1)
>> 21) & 0x3f,
.SurfacePitch = stride - 1,
# if (ANV_IS_HASWELL)
.ShaderChannelSelectR = SCS_RED,