Most labor is currently being applied to developing the GPU portion of
the Libre-SOC.
-The highest priority needed at the moment is a c++ engineer to work on
-a MESA 3D driver. This will begin life similar to SwiftShader however
-retaining the vectorisation and predication intrinsics as well as hardware
-accelerated opcodes (all of which SwiftShader lacks)
-
-Medium to long-term we need HDL engineers. Particularly those familiar
+Our highest priority short-term and medium-term: we need HDL engineers.
+Particularly those familiar
with nMigen or just python. Most of the techniques being used require
software engineering skills (OO design, polymorphism) than they do more
traditional HDL programming skills. Basically if you have experience in 2
of the following you'll do fine: python, nmigen, verilog/VHDL/gate-level
design. See [[HDL_workflow]]
+We also need to find a c++ engineer with compiler experience to work on
+a MESA 3D driver. This will begin life similar to SwiftShader however
+retaining the vectorisation and predication intrinsics as well as hardware
+accelerated opcodes (all of which SwiftShader lacks)
+
Also, individuals with experience in formal mathematical verification
are quite welcome.