nir/alu_to_scalar: Use ssa_for_alu_src in hand-rolled expansions
authorJason Ekstrand <jason.ekstrand@intel.com>
Wed, 3 Oct 2018 17:14:20 +0000 (12:14 -0500)
committerJason Ekstrand <jason.ekstrand@intel.com>
Thu, 4 Oct 2018 17:43:59 +0000 (12:43 -0500)
The ssa_for_alu_src helper will correctly handle swizzles and other
source modifiers for you.  The expansions for unpack_half_2x16,
pack_uvec2_to_uint, and pack_uvec4_to_uint were all broken with regards
to swizzles.  The brokenness of unpack_half_2x16 was causing rendering
errors in Rise of the Tomb Raider on Intel ever since c11833ab24dcba26
which added an extra copy propagation to the optimization pipeline and
caused us to start seeing swizzles where we hadn't seen any before.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107926
Fixes: 9ce901058f3d "nir: Add lowering of nir_op_unpack_half_2x16."
Fixes: 9b8786eba955 "nir: Add lowering support for packing opcodes."
Tested-by: Alex Smith <asmith@feralinteractive.com>
Tested-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/compiler/nir/nir_lower_alu_to_scalar.c

index 742c8d8ee666b4d0ac6b056febd29137794a006c..0be3aba9456c1399011d7693a51a5c6c89ff81d8 100644 (file)
@@ -107,11 +107,11 @@ lower_alu_instr_scalar(nir_alu_instr *instr, nir_builder *b)
       if (!b->shader->options->lower_pack_half_2x16)
          return false;
 
+      nir_ssa_def *src_vec2 = nir_ssa_for_alu_src(b, instr, 0);
+
       nir_ssa_def *val =
-         nir_pack_half_2x16_split(b, nir_channel(b, instr->src[0].src.ssa,
-                                                 instr->src[0].swizzle[0]),
-                                     nir_channel(b, instr->src[0].src.ssa,
-                                                 instr->src[0].swizzle[1]));
+         nir_pack_half_2x16_split(b, nir_channel(b, src_vec2, 0),
+                                     nir_channel(b, src_vec2, 1));
 
       nir_ssa_def_rewrite_uses(&instr->dest.dest.ssa, nir_src_for_ssa(val));
       nir_instr_remove(&instr->instr);
@@ -130,9 +130,11 @@ lower_alu_instr_scalar(nir_alu_instr *instr, nir_builder *b)
       if (!b->shader->options->lower_unpack_half_2x16)
          return false;
 
+      nir_ssa_def *packed = nir_ssa_for_alu_src(b, instr, 0);
+
       nir_ssa_def *comps[2];
-      comps[0] = nir_unpack_half_2x16_split_x(b, instr->src[0].src.ssa);
-      comps[1] = nir_unpack_half_2x16_split_y(b, instr->src[0].src.ssa);
+      comps[0] = nir_unpack_half_2x16_split_x(b, packed);
+      comps[1] = nir_unpack_half_2x16_split_y(b, packed);
       nir_ssa_def *vec = nir_vec(b, comps, 2);
 
       nir_ssa_def_rewrite_uses(&instr->dest.dest.ssa, nir_src_for_ssa(vec));
@@ -144,8 +146,8 @@ lower_alu_instr_scalar(nir_alu_instr *instr, nir_builder *b)
       assert(b->shader->options->lower_pack_snorm_2x16 ||
              b->shader->options->lower_pack_unorm_2x16);
 
-      nir_ssa_def *word =
-         nir_extract_u16(b, instr->src[0].src.ssa, nir_imm_int(b, 0));
+      nir_ssa_def *word = nir_extract_u16(b, nir_ssa_for_alu_src(b, instr, 0),
+                                             nir_imm_int(b, 0));
       nir_ssa_def *val =
          nir_ior(b, nir_ishl(b, nir_channel(b, word, 1), nir_imm_int(b, 16)),
                                 nir_channel(b, word, 0));
@@ -159,8 +161,8 @@ lower_alu_instr_scalar(nir_alu_instr *instr, nir_builder *b)
       assert(b->shader->options->lower_pack_snorm_4x8 ||
              b->shader->options->lower_pack_unorm_4x8);
 
-      nir_ssa_def *byte =
-         nir_extract_u8(b, instr->src[0].src.ssa, nir_imm_int(b, 0));
+      nir_ssa_def *byte = nir_extract_u8(b, nir_ssa_for_alu_src(b, instr, 0),
+                                            nir_imm_int(b, 0));
       nir_ssa_def *val =
          nir_ior(b, nir_ior(b, nir_ishl(b, nir_channel(b, byte, 3), nir_imm_int(b, 24)),
                                nir_ishl(b, nir_channel(b, byte, 2), nir_imm_int(b, 16))),
@@ -173,14 +175,15 @@ lower_alu_instr_scalar(nir_alu_instr *instr, nir_builder *b)
    }
 
    case nir_op_fdph: {
+      nir_ssa_def *src0_vec = nir_ssa_for_alu_src(b, instr, 0);
+      nir_ssa_def *src1_vec = nir_ssa_for_alu_src(b, instr, 1);
+
       nir_ssa_def *sum[4];
       for (unsigned i = 0; i < 3; i++) {
-         sum[i] = nir_fmul(b, nir_channel(b, instr->src[0].src.ssa,
-                                          instr->src[0].swizzle[i]),
-                              nir_channel(b, instr->src[1].src.ssa,
-                                          instr->src[1].swizzle[i]));
+         sum[i] = nir_fmul(b, nir_channel(b, src0_vec, i),
+                              nir_channel(b, src1_vec, i));
       }
-      sum[3] = nir_channel(b, instr->src[1].src.ssa, instr->src[1].swizzle[3]);
+      sum[3] = nir_channel(b, src1_vec, 3);
 
       nir_ssa_def *val = nir_fadd(b, nir_fadd(b, sum[0], sum[1]),
                                      nir_fadd(b, sum[2], sum[3]));