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Don't perform dangling attribute check on POS attribute. It can't by
author
Keith Whitwell
<keith@tungstengraphics.com>
Mon, 20 Nov 2006 11:49:58 +0000
(11:49 +0000)
committer
Keith Whitwell
<keith@tungstengraphics.com>
Mon, 20 Nov 2006 11:49:58 +0000
(11:49 +0000)
definition dangle (every vertex has a position). However
save->currentsz isn't properly maintained for this attribute, as there
is no current position value to track. Based on patch from Haihao Xiang.
src/mesa/vbo/vbo_save_api.c
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diff --git
a/src/mesa/vbo/vbo_save_api.c
b/src/mesa/vbo/vbo_save_api.c
index 8ceba2b832b6ad566b5d6a08f060fb4a5528fa47..efe018b09e2a7dae3653294be7bdb8060b287018 100644
(file)
--- a/
src/mesa/vbo/vbo_save_api.c
+++ b/
src/mesa/vbo/vbo_save_api.c
@@
-527,7
+527,7
@@
static void _save_upgrade_vertex( GLcontext *ctx,
/* Need to note this and fix up at runtime (or loopback):
*/
- if (save->currentsz[attr][0] == 0) {
+ if (
attr != VBO_ATTRIB_POS &&
save->currentsz[attr][0] == 0) {
assert(oldsz == 0);
save->dangling_attr_ref = GL_TRUE;
}