nir/lower_io: Allow for a full bitmask of modes
authorJason Ekstrand <jason.ekstrand@intel.com>
Mon, 11 Apr 2016 20:43:27 +0000 (13:43 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Wed, 13 Apr 2016 19:44:10 +0000 (12:44 -0700)
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
src/compiler/nir/nir.h
src/compiler/nir/nir_lower_io.c

index 098094552bfe256afff5f77dfbfe6ea6e14113e3..ca19c0ae4e9ea11821c364f03a6e98fab8bc4d73 100644 (file)
@@ -2198,7 +2198,7 @@ void nir_assign_var_locations(struct exec_list *var_list,
                               int (*type_size)(const struct glsl_type *));
 
 void nir_lower_io(nir_shader *shader,
-                  nir_variable_mode mode,
+                  nir_variable_mode modes,
                   int (*type_size)(const struct glsl_type *));
 nir_src *nir_get_io_offset_src(nir_intrinsic_instr *instr);
 nir_src *nir_get_io_vertex_index_src(nir_intrinsic_instr *instr);
index d9af8bf3c7a5bbd507446f1f4784e222ef13ad0d..6840437394e3e3dec5dcf5102106612431557f37 100644 (file)
@@ -38,7 +38,7 @@ struct lower_io_state {
    nir_builder builder;
    void *mem_ctx;
    int (*type_size)(const struct glsl_type *type);
-   nir_variable_mode mode;
+   nir_variable_mode modes;
 };
 
 void
@@ -245,7 +245,7 @@ nir_lower_io_block(nir_block *block, void *void_state)
 
       nir_variable_mode mode = intrin->variables[0]->var->data.mode;
 
-      if (state->mode != nir_var_all && state->mode != mode)
+      if ((state->modes & mode) == 0)
          continue;
 
       if (mode != nir_var_shader_in &&
@@ -388,14 +388,14 @@ nir_lower_io_block(nir_block *block, void *void_state)
 
 static void
 nir_lower_io_impl(nir_function_impl *impl,
-                  nir_variable_mode mode,
+                  nir_variable_mode modes,
                   int (*type_size)(const struct glsl_type *))
 {
    struct lower_io_state state;
 
    nir_builder_init(&state.builder, impl);
    state.mem_ctx = ralloc_parent(impl);
-   state.mode = mode;
+   state.modes = modes;
    state.type_size = type_size;
 
    nir_foreach_block(impl, nir_lower_io_block, &state);
@@ -405,12 +405,12 @@ nir_lower_io_impl(nir_function_impl *impl,
 }
 
 void
-nir_lower_io(nir_shader *shader, nir_variable_mode mode,
+nir_lower_io(nir_shader *shader, nir_variable_mode modes,
              int (*type_size)(const struct glsl_type *))
 {
    nir_foreach_function(shader, function) {
       if (function->impl)
-         nir_lower_io_impl(function->impl, mode, type_size);
+         nir_lower_io_impl(function->impl, modes, type_size);
    }
 }