<param name="pname" type="GLenum"/>
<param name="value" type="GLint"/>
</function>
- <function name="FramebufferTextureARB" offset="assign">
+ <function name="FramebufferTextureARB" alias="FramebufferTexture">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="texture" type="GLuint"/>
}
if (_mesa_is_desktop_gl(ctx)) {
- SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB);
+ SET_FramebufferTexture(exec, _mesa_FramebufferTextureARB);
SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB);
}
n[4].i = level;
}
if (ctx->ExecuteFlag) {
- CALL_FramebufferTextureARB(ctx->Exec, (target, attachment, texture, level));
+ CALL_FramebufferTexture(ctx->Exec, (target, attachment, texture, level));
}
}
CALL_ProgramParameteriARB(ctx->Exec, (n[1].ui, n[2].e, n[3].i));
break;
case OPCODE_FRAMEBUFFER_TEXTURE:
- CALL_FramebufferTextureARB(ctx->Exec, (n[1].e, n[2].e,
+ CALL_FramebufferTexture(ctx->Exec, (n[1].e, n[2].e,
n[3].ui, n[4].i));
break;
case OPCODE_FRAMEBUFFER_TEXTURE_FACE:
/* GL_ARB_geometry_shader4 */
SET_ProgramParameteriARB(table, save_ProgramParameteri);
- SET_FramebufferTextureARB(table, save_FramebufferTexture);
+ SET_FramebufferTexture(table, save_FramebufferTexture);
SET_FramebufferTextureFaceARB(table, save_FramebufferTextureFace);
/* GL_NV_conditional_render */