{
const int dims = texture_dims(bld->static_state->target);
- struct lp_build_context *coord_bld = &bld->coord_bld;
struct lp_build_context *float_bld = &bld->float_bld;
LLVMValueRef lod_bias = LLVMConstReal(LLVMFloatType(), bld->static_state->lod_bias);
LLVMValueRef min_lod = LLVMConstReal(LLVMFloatType(), bld->static_state->min_lod);
lp_build_name(y, "tex.y.wrapped");
/* get pointer to mipmap level [ilevel] data */
- if (0)
- data_ptr = lp_build_get_mipmap_level(bld, data_array, ilevel);
- else
- data_ptr = lp_build_get_const_mipmap_level(bld, data_array, 0);
+ data_ptr = lp_build_get_mipmap_level(bld, data_array, ilevel);
- lp_build_sample_texel_soa(bld, width_vec, height_vec, x, y, stride, data_ptr, texel);
+ lp_build_sample_texel_soa(bld, width_vec, height_vec, x, y,
+ stride, data_ptr, texel);
}