VERT1.1
+
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL TEMP[0]
+
IMM FLT32 { 0.2, 0.2, 0.0, 0.0 }
+
ADD TEMP[0], IN[0], IMM[0]
ABS OUT[0], TEMP[0]
MOV OUT[1], IN[1]
+
END
VERT1.1
+
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
+
IMM FLT32 { 0.2, -0.1, 0.0, 0.0 }
+
ADD OUT[0], IN[0], IMM[0]
MOV OUT[1], IN[1]
+
END
VERT1.1
+
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL TEMP[0]
+
IMM FLT32 { 0.0, 0.0, 1.0, 1.0 }
+
DP3 TEMP[0].xy, IN[0], IN[0]
MOV TEMP[0].zw, IMM[0]
MUL OUT[0], IN[0], TEMP[0]
MOV OUT[1], IN[1]
+
END
VERT1.1
+
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL TEMP[0]
+
IMM FLT32 { 0.0, 0.0, 1.0, 1.0 }
+
DP4 TEMP[0].xy, IN[0], IN[0]
MOV TEMP[0].zw, IMM[0]
MUL OUT[0], IN[0], TEMP[0]
MOV OUT[1], IN[1]
+
END
VERT1.1
+
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
+
MOV OUT[0], IN[0]
MOV OUT[1], IN[1]
+
END
VERT1.1
+
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
+
IMM FLT32 { 0.6, 0.6, 1.0, 1.0 }
+
MUL OUT[0], IN[0], IMM[0]
MOV OUT[1], IN[1]
+
END
VERT1.1
+
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
+
IMM FLT32 { 0.1, 0.1, 0.0, 0.0 }
+
SUB OUT[0], IN[0], IMM[0]
MOV OUT[1], IN[1]
+
END
VERT1.1
+
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION
DCL OUT[1], COLOR
+
XPD OUT[0], IN[0], IN[1]
MOV OUT[1], IN[1]
+
END