DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG
- DRI_CONF_RADEONSI_CLEAR_DB_META_BEFORE_CLEAR("false")
+ DRI_CONF_RADEONSI_CLEAR_DB_CACHE_BEFORE_CLEAR("false")
DRI_CONF_SECTION_END
* corruption in ARK: Survival Evolved, but that may just be
* a coincidence and the root cause is elsewhere.
*
- * The corruption can be fixed by putting the DB metadata flush
- * before or after the depth clear. (suprisingly)
+ * The corruption can be fixed by putting the DB flush before
+ * or after the depth clear. (surprisingly)
*
* https://bugs.freedesktop.org/show_bug.cgi?id=102955 (apitrace)
*
* This hack decreases back-to-back ClearDepth performance.
*/
- if (sctx->screen->clear_db_meta_before_clear)
- sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB_META |
- SI_CONTEXT_PS_PARTIAL_FLUSH;
+ if (sctx->screen->clear_db_cache_before_clear) {
+ sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB;
+ }
}
si_blitter_begin(ctx, SI_CLEAR);
driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
sscreen->commutative_blend_add =
driQueryOptionb(config->options, "radeonsi_commutative_blend_add");
- sscreen->clear_db_meta_before_clear =
- driQueryOptionb(config->options, "radeonsi_clear_db_meta_before_clear");
+ sscreen->clear_db_cache_before_clear =
+ driQueryOptionb(config->options, "radeonsi_clear_db_cache_before_clear");
sscreen->has_msaa_sample_loc_bug = (sscreen->b.family >= CHIP_POLARIS10 &&
sscreen->b.family <= CHIP_POLARIS12) ||
sscreen->b.family == CHIP_VEGA10 ||
bool has_out_of_order_rast;
bool assume_no_z_fights;
bool commutative_blend_add;
- bool clear_db_meta_before_clear;
+ bool clear_db_cache_before_clear;
bool has_msaa_sample_loc_bug;
bool dpbb_allowed;
bool dfsm_allowed;
</device>
<device driver="radeonsi">
<application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame">
- <option name="radeonsi_clear_db_meta_before_clear" value="true" />
+ <option name="radeonsi_clear_db_cache_before_clear" value="true" />
</application>
</device>
</driconf>
DRI_CONF_DESC(en,gettext("Commutative additive blending optimizations (may cause rendering errors)")) \
DRI_CONF_OPT_END
-#define DRI_CONF_RADEONSI_CLEAR_DB_META_BEFORE_CLEAR(def) \
-DRI_CONF_OPT_BEGIN_B(radeonsi_clear_db_meta_before_clear, def) \
- DRI_CONF_DESC(en,"Clear DB metadata cache before fast depth clear") \
+#define DRI_CONF_RADEONSI_CLEAR_DB_CACHE_BEFORE_CLEAR(def) \
+DRI_CONF_OPT_BEGIN_B(radeonsi_clear_db_cache_before_clear, def) \
+ DRI_CONF_DESC(en,"Clear DB cache before fast depth clear") \
DRI_CONF_OPT_END