* Initialize a new fragment program object.
*/
struct gl_program *
-_mesa_init_fragment_program( struct gl_context *ctx, struct gl_fragment_program *prog,
- GLenum target, GLuint id)
+_mesa_init_fragment_program(struct gl_context *ctx,
+ struct gl_fragment_program *prog,
+ GLenum target, GLuint id)
{
if (prog) {
init_program_struct(&prog->Base, target, id);
* Initialize a new vertex program object.
*/
struct gl_program *
-_mesa_init_vertex_program( struct gl_context *ctx, struct gl_vertex_program *prog,
- GLenum target, GLuint id)
+_mesa_init_vertex_program(struct gl_context *ctx,
+ struct gl_vertex_program *prog,
+ GLenum target, GLuint id)
{
if (prog) {
init_program_struct(&prog->Base, target, id);
*/
struct gl_program *
_mesa_init_compute_program(struct gl_context *ctx,
- struct gl_compute_program *prog, GLenum target,
- GLuint id)
+ struct gl_compute_program *prog,
+ GLenum target, GLuint id)
{
if (prog) {
init_program_struct(&prog->Base, target, id);
* Initialize a new geometry program object.
*/
struct gl_program *
-_mesa_init_geometry_program( struct gl_context *ctx, struct gl_geometry_program *prog,
- GLenum target, GLuint id)
+_mesa_init_geometry_program(struct gl_context *ctx,
+ struct gl_geometry_program *prog,
+ GLenum target, GLuint id)
{
if (prog) {
init_program_struct(&prog->Base, target, id);