If GL_NV_texture_env_combine4 is not supported, setting the fourth
combiner term would generate a GL error.
Of course, I noticed this right after committing the previous patch
to use a loop in the first place. <sigh>
Note that GL_EXT_texture_env_combine is always supported so the first
three combiner terms are always accepted.
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA,
unit->Combine.ModeA);
{
+ const GLuint n = ctx->Extensions.NV_texture_env_combine4 ? 4 : 3;
GLuint i;
- for (i = 0; i < MAX_COMBINER_TERMS; i++) {
+ for (i = 0; i < n; i++) {
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB + i,
unit->Combine.SourceRGB[i]);
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA + i,