Tests show SYSTEMMEM should ignore DISCARD.
Prevents game bugs with following patches reimplementing
DISCARD. Halo is affected.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
* D3DERR_WASSTILLDRAWING if the resource is in use, except for DYNAMIC.
* Our tests: some apps do use both DISCARD and NOOVERWRITE at the same
* time. On windows it seems to return different pointer, thus indicating
- * DISCARD is taken into account. */
+ * DISCARD is taken into account.
+ * Our tests: SYSTEMMEM doesn't DISCARD */
+
+ if (This->base.pool == D3DPOOL_SYSTEMMEM)
+ Flags &= ~D3DLOCK_DISCARD;
if (Flags & D3DLOCK_DISCARD)
usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;