* Descriptor set layouts.
*/
+void anv_GetDescriptorSetLayoutSupport(
+ VkDevice device,
+ const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
+ VkDescriptorSetLayoutSupport* pSupport)
+{
+ uint32_t surface_count[MESA_SHADER_STAGES] = { 0, };
+
+ for (uint32_t b = 0; b <= pCreateInfo->bindingCount; b++) {
+ const VkDescriptorSetLayoutBinding *binding = &pCreateInfo->pBindings[b];
+
+ switch (binding->descriptorType) {
+ case VK_DESCRIPTOR_TYPE_SAMPLER:
+ /* There is no real limit on samplers */
+ break;
+
+ case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
+ if (binding->pImmutableSamplers) {
+ for (uint32_t i = 0; i < binding->descriptorCount; i++) {
+ ANV_FROM_HANDLE(anv_sampler, sampler,
+ binding->pImmutableSamplers[i]);
+ anv_foreach_stage(s, binding->stageFlags)
+ surface_count[s] += sampler->n_planes;
+ }
+ }
+ break;
+
+ default:
+ anv_foreach_stage(s, binding->stageFlags)
+ surface_count[s] += binding->descriptorCount;
+ break;
+ }
+ }
+
+ bool supported = true;
+ for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
+ /* Our maximum binding table size is 250 and we need to reserve 8 for
+ * render targets. 240 is a nice round number.
+ */
+ if (surface_count[s] >= 240)
+ supported = false;
+ }
+
+ pSupport->supported = supported;
+}
+
VkResult anv_CreateDescriptorSetLayout(
VkDevice _device,
const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
break;
}
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES: {
+ VkPhysicalDeviceMaintenance3Properties *props =
+ (VkPhysicalDeviceMaintenance3Properties *)ext;
+ /* This value doesn't matter for us today as our per-stage
+ * descriptors are the real limit.
+ */
+ props->maxPerSetDescriptors = 1024;
+ props->maxMemoryAllocationSize = MAX_MEMORY_ALLOCATION_SIZE;
+ break;
+ }
+
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES: {
VkPhysicalDeviceMultiviewProperties *properties =
(VkPhysicalDeviceMultiviewProperties *)ext;
/* The Vulkan 1.0.33 spec says "allocationSize must be greater than 0". */
assert(pAllocateInfo->allocationSize > 0);
- /* The kernel relocation API has a limitation of a 32-bit delta value
- * applied to the address before it is written which, in spite of it being
- * unsigned, is treated as signed . Because of the way that this maps to
- * the Vulkan API, we cannot handle an offset into a buffer that does not
- * fit into a signed 32 bits. The only mechanism we have for dealing with
- * this at the moment is to limit all VkDeviceMemory objects to a maximum
- * of 2GB each. The Vulkan spec allows us to do this:
- *
- * "Some platforms may have a limit on the maximum size of a single
- * allocation. For example, certain systems may fail to create
- * allocations with a size greater than or equal to 4GB. Such a limit is
- * implementation-dependent, and if such a failure occurs then the error
- * VK_ERROR_OUT_OF_DEVICE_MEMORY should be returned."
- *
- * We don't use vk_error here because it's not an error so much as an
- * indication to the application that the allocation is too large.
- */
- if (pAllocateInfo->allocationSize > (1ull << 31))
+ if (pAllocateInfo->allocationSize > MAX_MEMORY_ALLOCATION_SIZE)
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
/* FINISHME: Fail if allocation request exceeds heap size. */
Extension('VK_KHR_incremental_present', 1, 'ANV_HAS_SURFACE'),
Extension('VK_KHR_maintenance1', 1, True),
Extension('VK_KHR_maintenance2', 1, True),
+ Extension('VK_KHR_maintenance3', 1, True),
Extension('VK_KHR_push_descriptor', 1, True),
Extension('VK_KHR_relaxed_block_layout', 1, True),
Extension('VK_KHR_sampler_mirror_clamp_to_edge', 1, True),
#define MAX_IMAGES 8
#define MAX_PUSH_DESCRIPTORS 32 /* Minimum requirement */
+/* The kernel relocation API has a limitation of a 32-bit delta value
+ * applied to the address before it is written which, in spite of it being
+ * unsigned, is treated as signed . Because of the way that this maps to
+ * the Vulkan API, we cannot handle an offset into a buffer that does not
+ * fit into a signed 32 bits. The only mechanism we have for dealing with
+ * this at the moment is to limit all VkDeviceMemory objects to a maximum
+ * of 2GB each. The Vulkan spec allows us to do this:
+ *
+ * "Some platforms may have a limit on the maximum size of a single
+ * allocation. For example, certain systems may fail to create
+ * allocations with a size greater than or equal to 4GB. Such a limit is
+ * implementation-dependent, and if such a failure occurs then the error
+ * VK_ERROR_OUT_OF_DEVICE_MEMORY should be returned."
+ *
+ * We don't use vk_error here because it's not an error so much as an
+ * indication to the application that the allocation is too large.
+ */
+#define MAX_MEMORY_ALLOCATION_SIZE (1ull << 31)
+
#define ANV_SVGS_VB_INDEX MAX_VBS
#define ANV_DRAWID_VB_INDEX (MAX_VBS + 1)