Some initial work on GL_EXT_framebuffer_object.
authorBrian Paul <brian.paul@tungstengraphics.com>
Sat, 5 Feb 2005 19:56:45 +0000 (19:56 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Sat, 5 Feb 2005 19:56:45 +0000 (19:56 +0000)
src/mesa/main/config.h
src/mesa/main/context.c
src/mesa/main/fbobject.c [new file with mode: 0644]
src/mesa/main/fbobject.h [new file with mode: 0644]
src/mesa/main/mtypes.h

index cef8dd74a424b8500cd93a6b608cc8bd19e35042..06554a254cbb14286fbba421ae659755a069f392 100644 (file)
 #define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
 #define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
 #define FEATURE_ATI_fragment_shader _HAVE_FULL_GL
-
+#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
 /*@}*/
 
 
index 779d11061b303e1b65393f2cbc413c209a473d58..1b4911ddc5547fdfee73a1c32eb3167064331f4d 100644 (file)
 #include "math/m_matrix.h"
 #include "math/m_xform.h"
 #include "math/mathmod.h"
-#endif\r
+#endif
 #include "shaderobjects.h"
 
 #ifdef USE_SPARC_ASM
@@ -866,8 +866,8 @@ alloc_shared_state( GLcontext *ctx )
       goto cleanup;
 #endif
 
-   ss->BufferObjects = _mesa_NewHashTable();\r
-\r
+   ss->BufferObjects = _mesa_NewHashTable();
+
    ss->GL2Objects = _mesa_NewHashTable ();
 
    ss->Default1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D);
@@ -897,6 +897,16 @@ alloc_shared_state( GLcontext *ctx )
    ss->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS;
    ss->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS;
 
+#if FEATURE_EXT_framebuffer_object
+   ss->FrameBuffers = _mesa_NewHashTable();
+   if (!ss->FrameBuffers)
+      goto cleanup;
+   ss->RenderBuffers = _mesa_NewHashTable();
+   if (!ss->RenderBuffers)
+      goto cleanup;
+#endif
+
+
    return GL_TRUE;
 
  cleanup:
@@ -924,11 +934,18 @@ alloc_shared_state( GLcontext *ctx )
 #if FEATURE_ARB_vertex_buffer_object
    if (ss->BufferObjects)
       _mesa_DeleteHashTable(ss->BufferObjects);
-#endif\r
-\r
-   if (ss->GL2Objects)\r
+#endif
+
+   if (ss->GL2Objects)
       _mesa_DeleteHashTable (ss->GL2Objects);
 
+#if FEATURE_EXT_framebuffer_object
+   if (ss->FrameBuffers)
+      _mesa_DeleteHashTable(ss->FrameBuffers);
+   if (ss->RenderBuffers)
+      _mesa_DeleteHashTable(ss->RenderBuffers);
+#endif
+
    if (ss->Default1D)
       (*ctx->Driver.DeleteTexture)(ctx, ss->Default1D);
    if (ss->Default2D)
@@ -1024,9 +1041,14 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
 
 #if FEATURE_ARB_vertex_buffer_object
    _mesa_DeleteHashTable(ss->BufferObjects);
-#endif\r
-\r
-   _mesa_DeleteHashTable (ss->GL2Objects);\r
+#endif
+
+   _mesa_DeleteHashTable (ss->GL2Objects);
+
+#if FEATURE_EXT_framebuffer_object
+   _mesa_DeleteHashTable(ss->FrameBuffers);
+   _mesa_DeleteHashTable(ss->RenderBuffers);
+#endif
 
    _glthread_DESTROY_MUTEX(ss->Mutex);
 
@@ -1187,7 +1209,7 @@ init_attrib_groups( GLcontext *ctx )
    _mesa_init_point( ctx );
    _mesa_init_polygon( ctx );
    _mesa_init_program( ctx );
-   _mesa_init_rastpos( ctx );\r
+   _mesa_init_rastpos( ctx );
    _mesa_init_shaderobjects (ctx);
    _mesa_init_stencil( ctx );
    _mesa_init_transform( ctx );
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
new file mode 100644 (file)
index 0000000..9902375
--- /dev/null
@@ -0,0 +1,719 @@
+/*
+ * Mesa 3-D graphics library
+ * Version:  6.3
+ *
+ * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "context.h"
+#include "fbobject.h"
+#include "hash.h"
+
+
+/* XXX these are temporary here! */
+#define GL_FRAMEBUFFER_EXT                     0x8D40
+#define GL_RENDERBUFFER_EXT                    0x8D41
+#define GL_STENCIL_INDEX_EXT                   0x8D45
+#define GL_STENCIL_INDEX1_EXT                  0x8D46
+#define GL_STENCIL_INDEX4_EXT                  0x8D47
+#define GL_STENCIL_INDEX8_EXT                  0x8D48
+#define GL_STENCIL_INDEX16_EXT                 0x8D49
+#define GL_RENDERBUFFER_WIDTH_EXT              0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT             0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT    0x8D44
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT            0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT            0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT          0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT  0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT     0x8CD4
+#define GL_COLOR_ATTACHMENT0_EXT                0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT                0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT                0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT                0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT                0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT                0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT                0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT                0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT                0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT                0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT               0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT               0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT               0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT               0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT               0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT               0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT                 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT               0x8D20
+#define GL_FRAMEBUFFER_COMPLETE_EXT                          0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT             0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT     0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT   0x8CD8
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT             0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT                0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT            0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT            0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT                       0x8CDD
+#define GL_FRAMEBUFFER_STATUS_ERROR_EXT                      0x8CDE
+#define GL_FRAMEBUFFER_BINDING_EXT             0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT            0x8CA7
+#define GL_MAX_COLOR_ATTACHMENTS_EXT           0x8CDF
+#define GL_MAX_RENDERBUFFER_SIZE_EXT           0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT   0x0506
+
+
+struct gl_render_buffer_object
+{
+   GLint RefCount;
+   GLuint Name;
+
+   GLuint width, height;
+};
+
+
+struct gl_frame_buffer_object
+{
+   GLint RefCount;
+   GLuint Name;
+
+};
+
+
+
+/**
+ * Helper routine for getting a gl_render_buffer_object.
+ */
+static struct gl_render_buffer_object *
+LookupRenderbuffer(GLcontext *ctx, GLuint id)
+{
+   struct gl_render_buffer_object *rb;
+
+   if (!id == 0)
+      return NULL;
+
+   rb = (struct gl_render_buffer_object *)
+      _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
+   return rb;
+}
+
+
+/**
+ * Helper routine for getting a gl_frame_buffer_object.
+ */
+static struct gl_frame_buffer_object *
+LookupFramebuffer(GLcontext *ctx, GLuint id)
+{
+   struct gl_frame_buffer_object *rb;
+
+   if (!id == 0)
+      return NULL;
+
+   rb = (struct gl_frame_buffer_object *)
+      _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
+   return rb;
+}
+
+
+/**
+ * Allocate a new gl_render_buffer_object.
+ * XXX make this a device driver function.
+ */
+static struct gl_render_buffer_object *
+NewRenderBuffer(GLcontext *ctx, GLuint name)
+{
+   struct gl_render_buffer_object *rb = CALLOC_STRUCT(gl_render_buffer_object);
+   if (rb) {
+      rb->Name = name;
+      rb->RefCount = 1;
+   }
+   return rb;
+}
+
+
+/**
+ * Allocate a new gl_frame_buffer_object.
+ * XXX make this a device driver function.
+ */
+static struct gl_frame_buffer_object *
+NewFrameBuffer(GLcontext *ctx, GLuint name)
+{
+   struct gl_frame_buffer_object *fb = CALLOC_STRUCT(gl_frame_buffer_object);
+   if (fb) {
+      fb->Name = name;
+      fb->RefCount = 1;
+   }
+   return fb;
+}
+
+
+
+GLboolean
+_mesa_IsRenderbufferEXT(GLuint renderbuffer)
+{
+   struct gl_render_buffer_object *rb;
+   GET_CURRENT_CONTEXT(ctx);
+
+   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+   rb = LookupRenderbuffer(ctx, renderbuffer);
+   return rb ? GL_TRUE : GL_FALSE;
+}
+
+
+void
+_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
+{
+   struct gl_render_buffer_object *rb;
+   GET_CURRENT_CONTEXT(ctx);
+
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   switch (target) {
+   case GL_RENDERBUFFER_EXT:
+      break;
+   case GL_FRAMEBUFFER_EXT:
+      break;
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
+      return;
+   }
+
+   rb = LookupRenderbuffer(ctx, renderbuffer);
+   if (!rb) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glIsRenderbufferEXT(renderbuffer)");
+      return;
+   }
+
+
+}
+
+
+void
+_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
+{
+   GLint i;
+   GET_CURRENT_CONTEXT(ctx);
+
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   for (i = 0; i < n; i++) {
+      struct gl_render_buffer_object *rb;
+      rb = LookupRenderbuffer(ctx, renderbuffers[i]);
+      if (rb) {
+         /* remove from hash table immediately, to free the ID */
+         _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
+
+         /* But the object will not be freed until it's no longer bound in
+          * any context.
+          */
+         rb->RefCount--;
+         if (rb->RefCount == 0) {
+            _mesa_free(rb); /* XXX call device driver function */
+         }
+      }
+   }
+}
+
+
+void
+_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   GLuint first;
+   GLint i;
+
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   if (n < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
+      return;
+   }
+
+   if (!renderbuffers)
+      return;
+
+   first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
+
+   for (i = 0; i < n; i++) {
+      struct gl_render_buffer_object *rb;
+      GLuint name = first + i;
+      rb = NewRenderBuffer(ctx, name);
+      if (!rb) {
+         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenRenderbuffersEXT");
+         return;
+      }
+
+      /* insert into hash table */
+      _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+      _mesa_HashInsert(ctx->Shared->RenderBuffers, name, rb);
+      _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+      renderbuffers[i] = name;
+   }
+}
+
+
+
+void
+_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
+                             GLsizei width, GLsizei height)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   switch (target) {
+   case GL_RENDERBUFFER_EXT:
+      break;
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM, "glRenderbufferStorageEXT(target)");
+      return;
+   }
+
+   switch (internalFormat) {
+   case GL_STENCIL_INDEX_EXT:
+   case GL_STENCIL_INDEX1_EXT:
+   case GL_STENCIL_INDEX4_EXT:
+   case GL_STENCIL_INDEX8_EXT:
+   case GL_STENCIL_INDEX16_EXT:
+      break;
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glRenderbufferStorageEXT(internalFormat)");
+      return;
+   }
+
+
+   if (width > 0 /*value of MAX_RENDERBUFFER_SIZE_EXT*/) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glRenderbufferStorageEXT(width)");
+      return;
+   }
+
+   if (height > 0 /*value of MAX_RENDERBUFFER_SIZE_EXT*/) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glRenderbufferStorageEXT(height)");
+      return;
+   }
+
+
+
+}
+
+
+
+void
+_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   switch (target) {
+   case GL_RENDERBUFFER_EXT:
+      break;
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glGetRenderbufferParameterivEXT(target)");
+      return;
+   }
+
+   switch (pname) {
+   case GL_RENDERBUFFER_WIDTH_EXT:
+   case GL_RENDERBUFFER_HEIGHT_EXT:
+   case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
+      break;
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glGetRenderbufferParameterivEXT(target)");
+      return;
+   }
+
+   if (1/*GL_RENDERBUFFER_BINDING_EXT is zero*/) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glGetRenderbufferParameterivEXT");
+      return;
+   }
+
+   *params = 0;
+}
+
+
+
+GLboolean
+_mesa_IsFramebufferEXT(GLuint framebuffer)
+{
+   struct gl_frame_buffer_object *fb;
+   GET_CURRENT_CONTEXT(ctx);
+
+   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+   fb = LookupFramebuffer(ctx, framebuffer);
+   return fb ? GL_TRUE : GL_FALSE;
+}
+
+
+void
+_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   switch (target) {
+   case GL_FRAMEBUFFER_EXT:
+      break;
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glBindFramebufferEXT(target)");
+      return;
+   }
+
+
+}
+
+
+void
+_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
+{
+   GLint i;
+   GET_CURRENT_CONTEXT(ctx);
+
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   for (i = 0; i < n; i++) {
+      struct gl_frame_buffer_object *fb;
+      fb = LookupFramebuffer(ctx, framebuffers[i]);
+      if (fb) {
+         /* remove from hash table immediately, to free the ID */
+         _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
+
+         /* But the object will not be freed until it's no longer bound in
+          * any context.
+          */
+         fb->RefCount--;
+         if (fb->RefCount == 0) {
+            _mesa_free(fb); /* XXX call device driver function */
+         }
+      }
+   }
+}
+
+
+void
+_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   GLuint first;
+   GLint i;
+
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   if (n < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
+      return;
+   }
+
+   if (!framebuffers)
+      return;
+
+   first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
+
+   for (i = 0; i < n; i++) {
+      struct gl_frame_buffer_object *fb;
+      GLuint name = first + i;
+      fb = NewFrameBuffer(ctx, name);
+      if (!fb) {
+         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenFramebuffersEXT");
+         return;
+      }
+
+      /* insert into hash table */
+      _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+      _mesa_HashInsert(ctx->Shared->FrameBuffers, name, fb);
+      _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+      framebuffers[i] = name;
+   }
+}
+
+
+
+GLenum
+_mesa_CheckFramebufferStatusEXT(GLenum target)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FRAMEBUFFER_STATUS_ERROR_EXT);
+
+   switch (target) {
+   case GL_FRAMEBUFFER_EXT:
+      break;
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glCheckFramebufferStatus(target)");
+      return GL_FRAMEBUFFER_STATUS_ERROR_EXT;
+   }
+
+   /* return one of:
+      GL_FRAMEBUFFER_COMPLETE_EXT
+      GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
+      GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
+      GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT
+      GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
+      GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
+      GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
+      GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
+      GL_FRAMEBUFFER_UNSUPPORTED_EXT
+      GL_FRAMEBUFFER_STATUS_ERROR_EXT
+   */
+   return GL_FRAMEBUFFER_STATUS_ERROR_EXT;
+}
+
+
+
+/**
+ * Do error checking common to glFramebufferTexture1D/2D/3DEXT.
+ * \return GL_TRUE if any error, GL_FALSE otherwise
+ */
+static GLboolean
+error_check_framebuffer_texture(GLcontext *ctx,
+                                GLuint dims, GLenum target, GLenum attachment,
+                                GLint level)
+{
+   if (target != GL_FRAMEBUFFER_EXT) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glFramebufferTexture%dDEXT(target)", dims);
+      return GL_TRUE;
+   }
+
+   switch (attachment) {
+   case GL_COLOR_ATTACHMENT0_EXT:
+   case GL_COLOR_ATTACHMENT1_EXT:
+   case GL_COLOR_ATTACHMENT2_EXT:
+   case GL_COLOR_ATTACHMENT3_EXT:
+   case GL_COLOR_ATTACHMENT4_EXT:
+   case GL_COLOR_ATTACHMENT5_EXT:
+   case GL_COLOR_ATTACHMENT6_EXT:
+   case GL_COLOR_ATTACHMENT7_EXT:
+   case GL_COLOR_ATTACHMENT8_EXT:
+   case GL_COLOR_ATTACHMENT9_EXT:
+   case GL_COLOR_ATTACHMENT10_EXT:
+   case GL_COLOR_ATTACHMENT11_EXT:
+   case GL_COLOR_ATTACHMENT12_EXT:
+   case GL_COLOR_ATTACHMENT13_EXT:
+   case GL_COLOR_ATTACHMENT14_EXT:
+   case GL_COLOR_ATTACHMENT15_EXT:
+   case GL_DEPTH_ATTACHMENT_EXT:
+   case GL_STENCIL_ATTACHMENT_EXT:
+      break;
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glFramebufferTexture%dDEXT(level)", dims);
+      return GL_TRUE;
+   }
+
+   if (level < 0 /* || level too large */) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                  "glFramebufferTexture%dDEXT(level)", dims);
+      return GL_TRUE;
+   }
+
+   if (target == GL_TEXTURE_RECTANGLE_ARB && level != 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                  "glFramebufferTexture%dDEXT(level)", dims);
+      return GL_TRUE;
+   }
+
+   return GL_FALSE;
+}
+
+
+void
+_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
+                              GLenum textarget, GLuint texture, GLint level)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   if (error_check_framebuffer_texture(ctx, 1, target, attachment, level))
+      return;
+
+}
+
+
+void
+_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
+                              GLenum textarget, GLuint texture, GLint level)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   if (error_check_framebuffer_texture(ctx, 1, target, attachment, level))
+      return;
+}
+
+
+void
+_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
+                              GLenum textarget, GLuint texture,
+                              GLint level, GLint zoffset)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   if (error_check_framebuffer_texture(ctx, 1, target, attachment, level))
+      return;
+
+   /* check that zoffset isn't too large */
+}
+
+
+
+void
+_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
+                                 GLenum renderbufferTarget,
+                                 GLuint renderbuffer)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   if (target != GL_FRAMEBUFFER_EXT) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glFramebufferRenderbufferEXT(target)");
+      return;
+   }
+
+   switch (attachment) {
+   case GL_COLOR_ATTACHMENT0_EXT:
+   case GL_COLOR_ATTACHMENT1_EXT:
+   case GL_COLOR_ATTACHMENT2_EXT:
+   case GL_COLOR_ATTACHMENT3_EXT:
+   case GL_COLOR_ATTACHMENT4_EXT:
+   case GL_COLOR_ATTACHMENT5_EXT:
+   case GL_COLOR_ATTACHMENT6_EXT:
+   case GL_COLOR_ATTACHMENT7_EXT:
+   case GL_COLOR_ATTACHMENT8_EXT:
+   case GL_COLOR_ATTACHMENT9_EXT:
+   case GL_COLOR_ATTACHMENT10_EXT:
+   case GL_COLOR_ATTACHMENT11_EXT:
+   case GL_COLOR_ATTACHMENT12_EXT:
+   case GL_COLOR_ATTACHMENT13_EXT:
+   case GL_COLOR_ATTACHMENT14_EXT:
+   case GL_COLOR_ATTACHMENT15_EXT:
+   case GL_DEPTH_ATTACHMENT_EXT:
+   case GL_STENCIL_ATTACHMENT_EXT:
+      break;
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                 "glFramebufferRenderbufferEXT(attachment)");
+      return;
+   }
+
+   if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                 "glFramebufferRenderbufferEXT(renderbufferTarget)");
+      return;
+   }
+
+
+}
+
+
+
+void
+_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
+                                             GLenum pname, GLint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   if (target != GL_FRAMEBUFFER_EXT) {
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glGetFramebufferAttachmentParameterivEXT(target)");
+      return;
+   }
+
+   switch (attachment) {
+   case GL_COLOR_ATTACHMENT0_EXT:
+   case GL_COLOR_ATTACHMENT1_EXT:
+   case GL_COLOR_ATTACHMENT2_EXT:
+   case GL_COLOR_ATTACHMENT3_EXT:
+   case GL_COLOR_ATTACHMENT4_EXT:
+   case GL_COLOR_ATTACHMENT5_EXT:
+   case GL_COLOR_ATTACHMENT6_EXT:
+   case GL_COLOR_ATTACHMENT7_EXT:
+   case GL_COLOR_ATTACHMENT8_EXT:
+   case GL_COLOR_ATTACHMENT9_EXT:
+   case GL_COLOR_ATTACHMENT10_EXT:
+   case GL_COLOR_ATTACHMENT11_EXT:
+   case GL_COLOR_ATTACHMENT12_EXT:
+   case GL_COLOR_ATTACHMENT13_EXT:
+   case GL_COLOR_ATTACHMENT14_EXT:
+   case GL_COLOR_ATTACHMENT15_EXT:
+   case GL_DEPTH_ATTACHMENT_EXT:
+   case GL_STENCIL_ATTACHMENT_EXT:
+      break;
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glGetFramebufferAttachmentParameterivEXT(attachment)");
+      return;
+   }
+
+   switch (pname) {
+   case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
+   case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
+   case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
+   case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
+   case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
+      break;
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM,
+                  "glGetFramebufferAttachmentParameterivEXT(pname)");
+      return;
+   }
+
+   *params = 0;
+}
+
+
+
+void
+_mesa_GenerateMipmapEXT(GLenum target)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   switch (target) {
+   case GL_TEXTURE_1D:
+   case GL_TEXTURE_2D:
+   case GL_TEXTURE_CUBE_MAP:
+   case GL_TEXTURE_3D:
+      break;
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
+      return;
+   }
+
+}
diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
new file mode 100644 (file)
index 0000000..7105935
--- /dev/null
@@ -0,0 +1,90 @@
+/*
+ * Mesa 3-D graphics library
+ * Version:  6.3
+ *
+ * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef FBOBJECT_H
+#define FBOBJECT_H
+
+
+extern GLboolean
+_mesa_IsRenderbufferEXT(GLuint renderbuffer);
+
+extern void
+_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer);
+
+extern void
+_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);
+
+extern void
+_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers);
+
+extern void
+_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalformat,
+                             GLsizei width, GLsizei height);
+
+extern void
+_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params);
+
+extern GLboolean
+_mesa_IsFramebufferEXT(GLuint framebuffer);
+
+extern void
+_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer);
+
+extern void
+_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);
+
+extern void
+_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers);
+
+extern GLenum
+_mesa_CheckFramebufferStatusEXT(GLenum target);
+
+extern void
+_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
+                              GLenum textarget, GLuint texture, GLint level);
+
+extern void
+_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
+                              GLenum textarget, GLuint texture, GLint level);
+
+extern void
+_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
+                              GLenum textarget, GLuint texture,
+                              GLint level, GLint zoffset);
+
+extern void
+_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
+                                 GLenum renderbuffertarget,
+                                 GLuint renderbuffer);
+
+extern void
+_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
+                                             GLenum pname, GLint *params);
+
+extern void
+_mesa_GenerateMipmapEXT(GLenum target);
+
+
+#endif /* FBOBJECT_H */
index 15b5bd987f13e5f38404842de224dcf5688e8ea1..2e7d1cc3cd5ad80bc8e58d4a04e320fae6e38533 100644 (file)
@@ -1967,6 +1967,11 @@ struct gl_shared_state
 
    struct _mesa_HashTable *GL2Objects;
 
+#if FEATURE_EXT_framebuffer_object
+   struct _mesa_HashTable *RenderBuffers;
+   struct _mesa_HashTable *FrameBuffers;
+#endif
+
    void *DriverData;  /**< Device driver shared state */
 };