--- /dev/null
+/*
+ * Copyright (C) 2018-2019 Alyssa Rosenzweig
+ * Copyright (C) 2019 Collabora, Ltd.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ */
+
+#include "pan_bo.h"
+#include "pan_context.h"
+
+/* See mali_job for notes on how this works. But basically, for small vertex
+ * counts, we have a lookup table, and for large vertex counts, we look at the
+ * high bits as a heuristic. This has to match exactly how the hardware
+ * calculates this (which is why the algorithm is so weird) or else instancing
+ * will break. */
+
+/* Given an odd number (of the form 2k + 1), compute k */
+#define ODD(odd) ((odd - 1) >> 1)
+
+/* Given the shift/odd pair, recover the original padded integer */
+
+unsigned
+pan_expand_shift_odd(struct pan_shift_odd o)
+{
+ unsigned odd = 2*o.odd + 1;
+ unsigned shift = 1 << o.shift;
+ return odd * shift;
+}
+
+static inline struct pan_shift_odd
+pan_factored(unsigned pot, unsigned odd)
+{
+ struct pan_shift_odd out;
+
+ assert(util_is_power_of_two_or_zero(pot));
+ assert(odd & 1);
+
+ /* Odd is of the form (2k + 1) = (k << 1) + 1 = (k << 1) | 1.
+ *
+ * So (odd >> 1) = ((k << 1) | 1) >> 1 = ((k << 1) >> 1) | (1 >> 1)
+ * = k | 0 = k */
+
+ out.odd = (odd >> 1);
+
+ /* POT is the form (1 << shift) */
+ out.shift = __builtin_ctz(pot);
+
+ return out;
+}
+
+
+/* For small vertices. Second argument is whether the primitive takes a
+ * power-of-two argument, which determines how rounding works. True for POINTS
+ * and LINES, false for TRIANGLES. Presumably true for QUADS but you'd be crazy
+ * to try instanced quads on ES class hardware <3 */
+
+static struct {
+ unsigned pot;
+ unsigned odd;
+} small_lut[] = {
+ { 0, 1 },
+ { 1, 1 },
+ { 2, 1 },
+ { 1, 3 },
+ { 4, 1 },
+ { 1, 5 },
+ { 2, 3 },
+ { 1, 7 },
+ { 8, 1 },
+ { 1, 9 },
+ { 2, 5 },
+ { 4, 3 }, /* 11 */
+ { 4, 3 },
+ { 2, 7 }, /* 13 */
+ { 2, 7 },
+ { 16, 1 }, /* 15 */
+ { 16, 1 },
+ { 2, 9 },
+ { 4, 5 }, /* 20 */
+ { 4, 5 }
+};
+
+static struct pan_shift_odd
+panfrost_small_padded_vertex_count(unsigned idx)
+{
+ return pan_factored(
+ small_lut[idx].pot,
+ small_lut[idx].odd);
+}
+
+static struct pan_shift_odd
+panfrost_large_padded_vertex_count(uint32_t vertex_count)
+{
+ struct pan_shift_odd out = { 0 };
+
+ /* First, we have to find the highest set one */
+ unsigned highest = 32 - __builtin_clz(vertex_count);
+
+ /* Using that, we mask out the highest 4-bits */
+ unsigned n = highest - 4;
+ unsigned nibble = (vertex_count >> n) & 0xF;
+
+ /* Great, we have the nibble. Now we can just try possibilities. Note
+ * that we don't care about the bottom most bit in most cases, and we
+ * know the top bit must be 1 */
+
+ unsigned middle_two = (nibble >> 1) & 0x3;
+
+ switch (middle_two) {
+ case 0b00:
+ if (nibble & 1)
+ return pan_factored(1 << n, 9);
+ else
+ return pan_factored(1 << (n + 1), 5);
+ case 0b01:
+ return pan_factored(1 << (n + 2), 3);
+ case 0b10:
+ return pan_factored(1 << (n + 1), 7);
+ case 0b11:
+ return pan_factored(1 << (n + 4), 1);
+ default:
+ unreachable("Invalid two bits");
+ }
+
+ return out;
+}
+
+struct pan_shift_odd
+panfrost_padded_vertex_count(
+ unsigned vertex_count,
+ bool pot)
+{
+ assert(vertex_count > 0);
+
+ if (vertex_count < 20) {
+ /* Add an off-by-one if it won't align naturally (quirk of the hardware) */
+ //if (!pot)
+ // vertex_count++;
+
+ return panfrost_small_padded_vertex_count(vertex_count);
+ } else
+ return panfrost_large_padded_vertex_count(vertex_count);
+}
+
+/* The much, much more irritating case -- instancing is enabled. See
+ * panfrost_job.h for notes on how this works */
+
+static unsigned
+panfrost_vertex_instanced(
+ struct panfrost_batch *batch,
+ struct panfrost_resource *rsrc,
+ unsigned divisor,
+ union mali_attr *attrs,
+ mali_ptr addr,
+ unsigned vertex_count,
+ unsigned instance_count)
+{
+ /* First, grab the padded vertex count */
+
+ struct pan_shift_odd o = {
+ .shift = batch->ctx->payloads[PIPE_SHADER_FRAGMENT].instance_shift,
+ .odd = batch->ctx->payloads[PIPE_SHADER_FRAGMENT].instance_odd,
+ };
+
+ unsigned padded_count = batch->ctx->padded_count;
+
+ /* Depending if there is an instance divisor or not, packing varies.
+ * When there is a divisor, the hardware-level divisor is actually the
+ * product of the instance divisor and the padded count */
+
+ unsigned hw_divisor = padded_count * divisor;
+
+ if (divisor == 0) {
+ /* Per-vertex attributes use the MODULO mode. First, compute
+ * the modulus */
+
+ attrs->elements |= MALI_ATTR_MODULO;
+ attrs->shift = o.shift;
+ attrs->extra_flags = o.odd;
+
+ return 1;
+ } else if (util_is_power_of_two_or_zero(hw_divisor)) {
+ /* If there is a divisor but the hardware divisor works out to
+ * a power of two (not terribly exceptional), we can use an
+ * easy path (just shifting) */
+
+ attrs->elements |= MALI_ATTR_POT_DIVIDE;
+ attrs->shift = __builtin_ctz(hw_divisor);
+
+ return 1;
+ } else {
+ /* We have a NPOT divisor. Here's the fun one (multipling by
+ * the inverse and shifting) */
+
+ /* floor(log2(d)) */
+ unsigned shift = util_logbase2(hw_divisor);
+
+ /* m = ceil(2^(32 + shift) / d) */
+ uint64_t shift_hi = 32 + shift;
+ uint64_t t = 1ll << shift_hi;
+ double t_f = t;
+ double hw_divisor_d = hw_divisor;
+ double m_f = ceil(t_f / hw_divisor_d);
+ unsigned m = m_f;
+
+ /* Default case */
+ uint32_t magic_divisor = m, extra_flags = 0;
+
+ /* e = 2^(shift + 32) % d */
+ uint64_t e = t % hw_divisor;
+
+ /* Apply round-down algorithm? e <= 2^shift?. XXX: The blob
+ * seems to use a different condition */
+ if (e <= (1ll << shift)) {
+ magic_divisor = m - 1;
+ extra_flags = 1;
+ }
+
+ /* Top flag implicitly set */
+ assert(magic_divisor & (1u << 31));
+ magic_divisor &= ~(1u << 31);
+
+ /* Upload to two different slots */
+
+ attrs[0].elements |= MALI_ATTR_NPOT_DIVIDE;
+ attrs[0].shift = shift;
+ attrs[0].extra_flags = extra_flags;
+
+ attrs[1].unk = 0x20;
+ attrs[1].magic_divisor = magic_divisor;
+ attrs[1].zero = 0;
+ attrs[1].divisor = divisor;
+
+ return 2;
+ }
+}
+
+void
+panfrost_emit_vertex_data(struct panfrost_batch *batch)
+{
+ struct panfrost_context *ctx = batch->ctx;
+ struct panfrost_vertex_state *so = ctx->vertex;
+
+ /* Staged mali_attr, and index into them. i =/= k, depending on the
+ * vertex buffer mask and instancing. Twice as much room is allocated,
+ * for a worst case of NPOT_DIVIDEs which take up extra slot */
+ union mali_attr attrs[PIPE_MAX_ATTRIBS * 2];
+ unsigned k = 0;
+
+ unsigned vertex_count = ctx->vertex_count;
+ unsigned instanced_count = ctx->instance_count;
+
+ for (unsigned i = 0; i < so->num_elements; ++i) {
+ /* We map a mali_attr to be 1:1 with the mali_attr_meta, which
+ * means duplicating some vertex buffers (who cares? aside from
+ * maybe some caching implications but I somehow doubt that
+ * matters) */
+
+ struct pipe_vertex_element *elem = &so->pipe[i];
+ unsigned vbi = elem->vertex_buffer_index;
+
+ /* The exception to 1:1 mapping is that we can have multiple
+ * entries (NPOT divisors), so we fixup anyways */
+
+ so->hw[i].index = k;
+
+ if (!(ctx->vb_mask & (1 << vbi))) continue;
+
+ struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[vbi];
+ struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer.resource);
+
+ if (!rsrc) continue;
+
+ /* Align to 64 bytes by masking off the lower bits. This
+ * will be adjusted back when we fixup the src_offset in
+ * mali_attr_meta */
+
+ mali_ptr raw_addr = rsrc->bo->gpu + buf->buffer_offset;
+ mali_ptr addr = raw_addr & ~63;
+ unsigned chopped_addr = raw_addr - addr;
+
+ /* Add a dependency of the batch on the vertex buffer */
+ panfrost_batch_add_bo(batch, rsrc->bo,
+ PAN_BO_ACCESS_SHARED |
+ PAN_BO_ACCESS_READ |
+ PAN_BO_ACCESS_VERTEX_TILER);
+
+ /* Set common fields */
+ attrs[k].elements = addr;
+ attrs[k].stride = buf->stride;
+
+ /* Since we advanced the base pointer, we shrink the buffer
+ * size */
+ attrs[k].size = rsrc->base.width0 - buf->buffer_offset;
+
+ /* We need to add the extra size we masked off (for
+ * correctness) so the data doesn't get clamped away */
+ attrs[k].size += chopped_addr;
+
+ /* For non-instancing make sure we initialize */
+ attrs[k].shift = attrs[k].extra_flags = 0;
+
+ /* Instancing uses a dramatically different code path than
+ * linear, so dispatch for the actual emission now that the
+ * common code is finished */
+
+ unsigned divisor = elem->instance_divisor;
+
+ if (divisor && instanced_count == 1) {
+ /* Silly corner case where there's a divisor(=1) but
+ * there's no legitimate instancing. So we want *every*
+ * attribute to be the same. So set stride to zero so
+ * we don't go anywhere. */
+
+ attrs[k].size = attrs[k].stride + chopped_addr;
+ attrs[k].stride = 0;
+ attrs[k++].elements |= MALI_ATTR_LINEAR;
+ } else if (instanced_count <= 1) {
+ /* Normal, non-instanced attributes */
+ attrs[k++].elements |= MALI_ATTR_LINEAR;
+ } else {
+ k += panfrost_vertex_instanced(
+ batch, rsrc, divisor, &attrs[k], addr, vertex_count, instanced_count);
+ }
+ }
+
+ /* Upload whatever we emitted and go */
+
+ ctx->payloads[PIPE_SHADER_VERTEX].postfix.attributes =
+ panfrost_upload_transient(batch, attrs, k * sizeof(union mali_attr));
+}
+
+
+++ /dev/null
-/*
- * Copyright (C) 2018-2019 Alyssa Rosenzweig
- * Copyright (C) 2019 Collabora, Ltd.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- */
-
-#include "pan_bo.h"
-#include "pan_context.h"
-
-/* See mali_job for notes on how this works. But basically, for small vertex
- * counts, we have a lookup table, and for large vertex counts, we look at the
- * high bits as a heuristic. This has to match exactly how the hardware
- * calculates this (which is why the algorithm is so weird) or else instancing
- * will break. */
-
-/* Given an odd number (of the form 2k + 1), compute k */
-#define ODD(odd) ((odd - 1) >> 1)
-
-/* Given the shift/odd pair, recover the original padded integer */
-
-unsigned
-pan_expand_shift_odd(struct pan_shift_odd o)
-{
- unsigned odd = 2*o.odd + 1;
- unsigned shift = 1 << o.shift;
- return odd * shift;
-}
-
-static inline struct pan_shift_odd
-pan_factored(unsigned pot, unsigned odd)
-{
- struct pan_shift_odd out;
-
- assert(util_is_power_of_two_or_zero(pot));
- assert(odd & 1);
-
- /* Odd is of the form (2k + 1) = (k << 1) + 1 = (k << 1) | 1.
- *
- * So (odd >> 1) = ((k << 1) | 1) >> 1 = ((k << 1) >> 1) | (1 >> 1)
- * = k | 0 = k */
-
- out.odd = (odd >> 1);
-
- /* POT is the form (1 << shift) */
- out.shift = __builtin_ctz(pot);
-
- return out;
-}
-
-
-/* For small vertices. Second argument is whether the primitive takes a
- * power-of-two argument, which determines how rounding works. True for POINTS
- * and LINES, false for TRIANGLES. Presumably true for QUADS but you'd be crazy
- * to try instanced quads on ES class hardware <3 */
-
-static struct {
- unsigned pot;
- unsigned odd;
-} small_lut[] = {
- { 0, 1 },
- { 1, 1 },
- { 2, 1 },
- { 1, 3 },
- { 4, 1 },
- { 1, 5 },
- { 2, 3 },
- { 1, 7 },
- { 8, 1 },
- { 1, 9 },
- { 2, 5 },
- { 4, 3 }, /* 11 */
- { 4, 3 },
- { 2, 7 }, /* 13 */
- { 2, 7 },
- { 16, 1 }, /* 15 */
- { 16, 1 },
- { 2, 9 },
- { 4, 5 }, /* 20 */
- { 4, 5 }
-};
-
-static struct pan_shift_odd
-panfrost_small_padded_vertex_count(unsigned idx)
-{
- return pan_factored(
- small_lut[idx].pot,
- small_lut[idx].odd);
-}
-
-static struct pan_shift_odd
-panfrost_large_padded_vertex_count(uint32_t vertex_count)
-{
- struct pan_shift_odd out = { 0 };
-
- /* First, we have to find the highest set one */
- unsigned highest = 32 - __builtin_clz(vertex_count);
-
- /* Using that, we mask out the highest 4-bits */
- unsigned n = highest - 4;
- unsigned nibble = (vertex_count >> n) & 0xF;
-
- /* Great, we have the nibble. Now we can just try possibilities. Note
- * that we don't care about the bottom most bit in most cases, and we
- * know the top bit must be 1 */
-
- unsigned middle_two = (nibble >> 1) & 0x3;
-
- switch (middle_two) {
- case 0b00:
- if (nibble & 1)
- return pan_factored(1 << n, 9);
- else
- return pan_factored(1 << (n + 1), 5);
- case 0b01:
- return pan_factored(1 << (n + 2), 3);
- case 0b10:
- return pan_factored(1 << (n + 1), 7);
- case 0b11:
- return pan_factored(1 << (n + 4), 1);
- default:
- unreachable("Invalid two bits");
- }
-
- return out;
-}
-
-struct pan_shift_odd
-panfrost_padded_vertex_count(
- unsigned vertex_count,
- bool pot)
-{
- assert(vertex_count > 0);
-
- if (vertex_count < 20) {
- /* Add an off-by-one if it won't align naturally (quirk of the hardware) */
- //if (!pot)
- // vertex_count++;
-
- return panfrost_small_padded_vertex_count(vertex_count);
- } else
- return panfrost_large_padded_vertex_count(vertex_count);
-}
-
-/* The much, much more irritating case -- instancing is enabled. See
- * panfrost_job.h for notes on how this works */
-
-static unsigned
-panfrost_vertex_instanced(
- struct panfrost_batch *batch,
- struct panfrost_resource *rsrc,
- unsigned divisor,
- union mali_attr *attrs,
- mali_ptr addr,
- unsigned vertex_count,
- unsigned instance_count)
-{
- /* First, grab the padded vertex count */
-
- struct pan_shift_odd o = {
- .shift = batch->ctx->payloads[PIPE_SHADER_FRAGMENT].instance_shift,
- .odd = batch->ctx->payloads[PIPE_SHADER_FRAGMENT].instance_odd,
- };
-
- unsigned padded_count = batch->ctx->padded_count;
-
- /* Depending if there is an instance divisor or not, packing varies.
- * When there is a divisor, the hardware-level divisor is actually the
- * product of the instance divisor and the padded count */
-
- unsigned hw_divisor = padded_count * divisor;
-
- if (divisor == 0) {
- /* Per-vertex attributes use the MODULO mode. First, compute
- * the modulus */
-
- attrs->elements |= MALI_ATTR_MODULO;
- attrs->shift = o.shift;
- attrs->extra_flags = o.odd;
-
- return 1;
- } else if (util_is_power_of_two_or_zero(hw_divisor)) {
- /* If there is a divisor but the hardware divisor works out to
- * a power of two (not terribly exceptional), we can use an
- * easy path (just shifting) */
-
- attrs->elements |= MALI_ATTR_POT_DIVIDE;
- attrs->shift = __builtin_ctz(hw_divisor);
-
- return 1;
- } else {
- /* We have a NPOT divisor. Here's the fun one (multipling by
- * the inverse and shifting) */
-
- /* floor(log2(d)) */
- unsigned shift = util_logbase2(hw_divisor);
-
- /* m = ceil(2^(32 + shift) / d) */
- uint64_t shift_hi = 32 + shift;
- uint64_t t = 1ll << shift_hi;
- double t_f = t;
- double hw_divisor_d = hw_divisor;
- double m_f = ceil(t_f / hw_divisor_d);
- unsigned m = m_f;
-
- /* Default case */
- uint32_t magic_divisor = m, extra_flags = 0;
-
- /* e = 2^(shift + 32) % d */
- uint64_t e = t % hw_divisor;
-
- /* Apply round-down algorithm? e <= 2^shift?. XXX: The blob
- * seems to use a different condition */
- if (e <= (1ll << shift)) {
- magic_divisor = m - 1;
- extra_flags = 1;
- }
-
- /* Top flag implicitly set */
- assert(magic_divisor & (1u << 31));
- magic_divisor &= ~(1u << 31);
-
- /* Upload to two different slots */
-
- attrs[0].elements |= MALI_ATTR_NPOT_DIVIDE;
- attrs[0].shift = shift;
- attrs[0].extra_flags = extra_flags;
-
- attrs[1].unk = 0x20;
- attrs[1].magic_divisor = magic_divisor;
- attrs[1].zero = 0;
- attrs[1].divisor = divisor;
-
- return 2;
- }
-}
-
-void
-panfrost_emit_vertex_data(struct panfrost_batch *batch)
-{
- struct panfrost_context *ctx = batch->ctx;
- struct panfrost_vertex_state *so = ctx->vertex;
-
- /* Staged mali_attr, and index into them. i =/= k, depending on the
- * vertex buffer mask and instancing. Twice as much room is allocated,
- * for a worst case of NPOT_DIVIDEs which take up extra slot */
- union mali_attr attrs[PIPE_MAX_ATTRIBS * 2];
- unsigned k = 0;
-
- unsigned vertex_count = ctx->vertex_count;
- unsigned instanced_count = ctx->instance_count;
-
- for (unsigned i = 0; i < so->num_elements; ++i) {
- /* We map a mali_attr to be 1:1 with the mali_attr_meta, which
- * means duplicating some vertex buffers (who cares? aside from
- * maybe some caching implications but I somehow doubt that
- * matters) */
-
- struct pipe_vertex_element *elem = &so->pipe[i];
- unsigned vbi = elem->vertex_buffer_index;
-
- /* The exception to 1:1 mapping is that we can have multiple
- * entries (NPOT divisors), so we fixup anyways */
-
- so->hw[i].index = k;
-
- if (!(ctx->vb_mask & (1 << vbi))) continue;
-
- struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[vbi];
- struct panfrost_resource *rsrc = (struct panfrost_resource *) (buf->buffer.resource);
-
- if (!rsrc) continue;
-
- /* Align to 64 bytes by masking off the lower bits. This
- * will be adjusted back when we fixup the src_offset in
- * mali_attr_meta */
-
- mali_ptr raw_addr = rsrc->bo->gpu + buf->buffer_offset;
- mali_ptr addr = raw_addr & ~63;
- unsigned chopped_addr = raw_addr - addr;
-
- /* Add a dependency of the batch on the vertex buffer */
- panfrost_batch_add_bo(batch, rsrc->bo,
- PAN_BO_ACCESS_SHARED |
- PAN_BO_ACCESS_READ |
- PAN_BO_ACCESS_VERTEX_TILER);
-
- /* Set common fields */
- attrs[k].elements = addr;
- attrs[k].stride = buf->stride;
-
- /* Since we advanced the base pointer, we shrink the buffer
- * size */
- attrs[k].size = rsrc->base.width0 - buf->buffer_offset;
-
- /* We need to add the extra size we masked off (for
- * correctness) so the data doesn't get clamped away */
- attrs[k].size += chopped_addr;
-
- /* For non-instancing make sure we initialize */
- attrs[k].shift = attrs[k].extra_flags = 0;
-
- /* Instancing uses a dramatically different code path than
- * linear, so dispatch for the actual emission now that the
- * common code is finished */
-
- unsigned divisor = elem->instance_divisor;
-
- if (divisor && instanced_count == 1) {
- /* Silly corner case where there's a divisor(=1) but
- * there's no legitimate instancing. So we want *every*
- * attribute to be the same. So set stride to zero so
- * we don't go anywhere. */
-
- attrs[k].size = attrs[k].stride + chopped_addr;
- attrs[k].stride = 0;
- attrs[k++].elements |= MALI_ATTR_LINEAR;
- } else if (instanced_count <= 1) {
- /* Normal, non-instanced attributes */
- attrs[k++].elements |= MALI_ATTR_LINEAR;
- } else {
- k += panfrost_vertex_instanced(
- batch, rsrc, divisor, &attrs[k], addr, vertex_count, instanced_count);
- }
- }
-
- /* Upload whatever we emitted and go */
-
- ctx->payloads[PIPE_SHADER_VERTEX].postfix.attributes =
- panfrost_upload_transient(batch, attrs, k * sizeof(union mali_attr));
-}
-
-