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mesa: Connect glGetShaderPrecisionFormat into the dispatch table
author
Ian Romanick
<ian.d.romanick@intel.com>
Thu, 20 Jan 2011 20:05:14 +0000
(12:05 -0800)
committer
Ian Romanick
<ian.d.romanick@intel.com>
Thu, 20 Jan 2011 21:35:59 +0000
(13:35 -0800)
src/mesa/main/shaderapi.c
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diff --git
a/src/mesa/main/shaderapi.c
b/src/mesa/main/shaderapi.c
index e831175235e12e0845f37e09c50180f23f9f18ba..a5e90d7cbd1b947dab1e968c929e71494549a637 100644
(file)
--- a/
src/mesa/main/shaderapi.c
+++ b/
src/mesa/main/shaderapi.c
@@
-1924,6
+1924,7
@@
_mesa_init_shader_dispatch(struct _glapi_table *exec)
/* GL_ARB_ES2_compatibility */
SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
+ SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat);
#endif /* FEATURE_GL */
}