mesa: Connect glGetShaderPrecisionFormat into the dispatch table
authorIan Romanick <ian.d.romanick@intel.com>
Thu, 20 Jan 2011 20:05:14 +0000 (12:05 -0800)
committerIan Romanick <ian.d.romanick@intel.com>
Thu, 20 Jan 2011 21:35:59 +0000 (13:35 -0800)
src/mesa/main/shaderapi.c

index e831175235e12e0845f37e09c50180f23f9f18ba..a5e90d7cbd1b947dab1e968c929e71494549a637 100644 (file)
@@ -1924,6 +1924,7 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
 
    /* GL_ARB_ES2_compatibility */
    SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
+   SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat);
 
 #endif /* FEATURE_GL */
 }