# define MESA_FORMAT_SIGNED_RG_8 MESA_FORMAT_R8G8_SNORM
#endif
-static mesa_format
-get_image_format(GLenum format)
+mesa_format
+_mesa_get_shader_image_format(GLenum format)
{
switch (format) {
case GL_RGBA32F:
return GL_FALSE;
}
- if (!get_image_format(format)) {
+ if (!_mesa_get_shader_image_format(format)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(format)");
return GL_FALSE;
}
u->Level = level;
u->Access = access;
u->Format = format;
- u->_ActualFormat = get_image_format(format);
+ u->_ActualFormat = _mesa_get_shader_image_format(format);
if (_mesa_tex_target_is_layered(t->Target)) {
u->Layered = layered;
continue;
}
- actualFormat = get_image_format(image->InternalFormat);
+ actualFormat = _mesa_get_shader_image_format(image->InternalFormat);
if (actualFormat == MESA_FORMAT_NONE) {
/* The ARB_multi_bind spec says:
#define SHADERIMAGE_H
#include "glheader.h"
+#include "formats.h"
struct gl_context;
+/**
+ * Get the matching mesa_format for a shader image format GL enum.
+ */
+mesa_format
+_mesa_get_shader_image_format(GLenum format);
+
/**
* Recalculate the \c _Valid flag of a context's shader image units.
*