values.
/* 16 bit depthbuffer functions.
*/
#define WRITE_DEPTH( _x, _y, d ) \
- *(GLushort *)(buf + _x*2 + _y*pitch) = d;
+ *(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d;
#define READ_DEPTH( d, _x, _y ) \
- d = *(GLushort *)(buf + _x*2 + _y*pitch);
+ d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch);
#define TAG(x) gamma##x##_16
#include "depthtmp.h"
/* 32 bit depthbuffer functions.
*/
#define WRITE_DEPTH( _x, _y, d ) \
- *(GLuint *)(buf + _x*4 + _y*pitch) = d;
+ *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = d;
#define READ_DEPTH( d, _x, _y ) \
- d = *(GLuint *)(buf + _x*4 + _y*pitch);
+ d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch);
#define TAG(x) gamma##x##_32
#include "depthtmp.h"
/* 24/8 bit interleaved depth/stencil functions
*/
#define WRITE_DEPTH( _x, _y, d ) { \
- GLuint tmp = *(GLuint *)(buf + _x*4 + _y*pitch); \
+ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \
tmp &= 0xff; \
tmp |= (d) & 0xffffff00; \
- *(GLuint *)(buf + _x*4 + _y*pitch) = tmp; \
+ *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp; \
}
#define READ_DEPTH( d, _x, _y ) \
- d = *(GLuint *)(buf + _x*4 + _y*pitch) & ~0xff;
+ d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) & ~0xff;
#define TAG(x) gamma##x##_24_8
/* 16 bit depthbuffer functions.
*/
#define WRITE_DEPTH( _x, _y, d ) \
- *(GLushort *)(buf + _x*2 + _y*pitch) = d;
+ *(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d;
#define READ_DEPTH( d, _x, _y ) \
- d = *(GLushort *)(buf + _x*2 + _y*pitch);
+ d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch);
#define TAG(x) i810##x##_16
#include "depthtmp.h"
/* 16 bit depthbuffer functions.
*/
#define WRITE_DEPTH( _x, _y, d ) \
- *(GLushort *)(buf + _x*2 + _y*pitch) = d;
+ *(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d;
#define READ_DEPTH( d, _x, _y ) \
- d = *(GLushort *)(buf + _x*2 + _y*pitch);
+ d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch);
#define TAG(x) intel##x##_16
/* 16 bit depthbuffer functions.
*/
#define WRITE_DEPTH( _x, _y, d ) \
- *(GLushort *)(buf + _x*2 + _y*pitch) = d;
+ *(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d;
#define READ_DEPTH( d, _x, _y ) \
- d = *(GLushort *)(buf + _x*2 + _y*pitch);
+ d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch);
#define TAG(x) mga##x##_16
#include "depthtmp.h"
/* 32 bit depthbuffer functions.
*/
#define WRITE_DEPTH( _x, _y, d ) \
- *(GLuint *)(buf + _x*4 + _y*pitch) = d;
+ *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = d;
#define READ_DEPTH( d, _x, _y ) \
- d = *(GLuint *)(buf + _x*4 + _y*pitch);
+ d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch);
#define TAG(x) mga##x##_32
#include "depthtmp.h"
/* 24/8 bit interleaved depth/stencil functions
*/
#define WRITE_DEPTH( _x, _y, d ) { \
- GLuint tmp = *(GLuint *)(buf + _x*4 + _y*pitch); \
+ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \
tmp &= 0xff; \
tmp |= (d) << 8; \
- *(GLuint *)(buf + _x*4 + _y*pitch) = tmp; \
+ *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp; \
}
#define READ_DEPTH( d, _x, _y ) { \
- d = (*(GLuint *)(buf + _x*4 + _y*pitch) & ~0xff) >> 8; \
+ d = (*(GLuint *)(buf + (_x)*4 + (_y)*pitch) & ~0xff) >> 8; \
}
#define TAG(x) mga##x##_24_8
/* 16-bit depth buffer functions
*/
#define READ_DEPTH(d, _x, _y) \
- d = *(GLushort *)(buf + _x*2 + _y*pitch)
+ d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch)
#define WRITE_DEPTH_SPAN() \
r128WriteDepthSpanLocked( rmesa, n, \
/* 16 bit depthbuffer functions.
*/
#define WRITE_DEPTH( _x, _y, d ) \
- *(GLushort *)(buf + _x*2 + _y*smesa->depthPitch) = d;
+ *(GLushort *)(buf + (_x)*2 + (_y)*smesa->depthPitch) = d;
#define READ_DEPTH( d, _x, _y ) \
- d = *(GLushort *)(buf + _x*2 + _y*smesa->depthPitch);
+ d = *(GLushort *)(buf + (_x)*2 + (_y)*smesa->depthPitch);
#define TAG(x) sis##x##_16
#include "depthtmp.h"
/* 32 bit depthbuffer functions.
*/
#define WRITE_DEPTH( _x, _y, d ) \
- *(GLuint *)(buf + _x*4 + _y*smesa->depthPitch) = d;
+ *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch) = d;
#define READ_DEPTH( d, _x, _y ) \
- d = *(GLuint *)(buf + _x*4 + _y*smesa->depthPitch);
+ d = *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch);
#define TAG(x) sis##x##_32
#include "depthtmp.h"
/* 8/24 bit interleaved depth/stencil functions
*/
#define WRITE_DEPTH( _x, _y, d ) { \
- GLuint tmp = *(GLuint *)(buf + _x*4 + _y*smesa->depthPitch); \
+ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch); \
tmp &= 0xff000000; \
tmp |= (d & 0x00ffffff); \
- *(GLuint *)(buf + _x*4 + _y*smesa->depthPitch) = tmp; \
+ *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch) = tmp; \
}
#define READ_DEPTH( d, _x, _y ) { \
- d = *(GLuint *)(buf + _x*4 + _y*smesa->depthPitch) & 0x00ffffff; \
+ d = *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch) & 0x00ffffff; \
}
#define TAG(x) sis##x##_24_8
#include "depthtmp.h"
#define WRITE_STENCIL( _x, _y, d ) { \
- GLuint tmp = *(GLuint *)(buf + _x*4 + _y*smesa->depthPitch); \
+ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch); \
tmp &= 0x00ffffff; \
tmp |= (d << 24); \
- *(GLuint *)(buf + _x*4 + _y*smesa->depthPitch) = tmp; \
+ *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch) = tmp; \
}
#define READ_STENCIL( d, _x, _y ) \
- d = (*(GLuint *)(buf + _x*4 + _y*smesa->depthPitch) & 0xff000000) >> 24;
+ d = (*(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch) & 0xff000000) >> 24;
#define TAG(x) sis##x##_24_8
#include "stenciltmp.h"
#define WRITE_DEPTH(_x, _y, d) \
- *(GLushort *)(buf + _x * 2 + _y * depth_pitch) = d;
+ *(GLushort *)(buf + (_x) * 2 + (_y) * depth_pitch) = d;
#define READ_DEPTH(d, _x, _y) \
- d = *(GLushort *)(buf + _x * 2 + _y * depth_pitch);
+ d = *(volatile GLushort *)(buf + (_x) * 2 + (_y) * depth_pitch);
#define TAG(x) via##x##_16
#include "depthtmp.h"
/* 32 bit depthbuffer functions.
*/
#define WRITE_DEPTH(_x, _y, d) \
- *(GLuint *)(buf + _x * 4 + _y * depth_pitch) = d;
+ *(GLuint *)(buf + (_x) * 4 + (_y) * depth_pitch) = d;
#define READ_DEPTH(d, _x, _y) \
- d = *(GLuint *)(buf + _x * 4 + _y * depth_pitch);
+ d = *(volatile GLuint *)(buf + (_x) * 4 + (_y) * depth_pitch);
#define TAG(x) via##x##_32
#include "depthtmp.h"