added texture attribs in slang_find_input()
authorBrian <brian@yutani.localnet.net>
Thu, 4 Jan 2007 22:06:50 +0000 (15:06 -0700)
committerBrian <brian@yutani.localnet.net>
Thu, 4 Jan 2007 22:06:50 +0000 (15:06 -0700)
src/mesa/shader/slang/slang_emit.c

index 462cc71938fe44c577790866f5412cf9ad4fe188..ac92bdcece72c214f81cc416928b557f262b5241 100644 (file)
@@ -434,9 +434,13 @@ slang_find_input(GLenum target, const char *name, GLint index)
       { "gl_Normal", VERT_ATTRIB_NORMAL },
       { "gl_Color", VERT_ATTRIB_COLOR0 },
       { "gl_SecondaryColor", VERT_ATTRIB_COLOR1 },
+      { "gl_MultiTexCoord0", VERT_ATTRIB_TEX0 },
+      { "gl_MultiTexCoord1", VERT_ATTRIB_TEX1 },
+      { "gl_MultiTexCoord2", VERT_ATTRIB_TEX2 },
       { NULL, 0 }
    };
    static const struct input_info fragInputs[] = {
+      { "gl_TexCoord", FRAG_ATTRIB_TEX0 },
       { NULL, 0 }
    };
    const struct input_info *inputs;