}
}
+static void
+emit_3dstate_hs_te_ds(struct anv_pipeline *pipeline)
+{
+ if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL)) {
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_HS), hs);
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_TE), te);
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_DS), ds);
+ return;
+ }
+
+ const struct gen_device_info *devinfo = &pipeline->device->info;
+ const struct anv_shader_bin *tcs_bin =
+ pipeline->shaders[MESA_SHADER_TESS_CTRL];
+ const struct anv_shader_bin *tes_bin =
+ pipeline->shaders[MESA_SHADER_TESS_EVAL];
+
+ const struct brw_tcs_prog_data *tcs_prog_data = get_tcs_prog_data(pipeline);
+ const struct brw_tes_prog_data *tes_prog_data = get_tes_prog_data(pipeline);
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_HS), hs) {
+ hs.FunctionEnable = true;
+ hs.StatisticsEnable = true;
+ hs.KernelStartPointer = tcs_bin->kernel.offset;
+
+ hs.SamplerCount = get_sampler_count(tcs_bin);
+ hs.BindingTableEntryCount = get_binding_table_entry_count(tcs_bin);
+ hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
+ hs.IncludeVertexHandles = true;
+ hs.InstanceCount = tcs_prog_data->instances - 1;
+
+ hs.VertexURBEntryReadLength = 0;
+ hs.VertexURBEntryReadOffset = 0;
+ hs.DispatchGRFStartRegisterForURBData =
+ tcs_prog_data->base.base.dispatch_grf_start_reg;
+
+ hs.PerThreadScratchSpace = get_scratch_space(tcs_bin);
+ hs.ScratchSpaceBasePointer =
+ get_scratch_address(pipeline, MESA_SHADER_TESS_CTRL, tcs_bin);
+ }
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_TE), te) {
+ te.Partitioning = tes_prog_data->partitioning;
+ te.OutputTopology = tes_prog_data->output_topology;
+ te.TEDomain = tes_prog_data->domain;
+ te.TEEnable = true;
+ te.MaximumTessellationFactorOdd = 63.0;
+ te.MaximumTessellationFactorNotOdd = 64.0;
+ }
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_DS), ds) {
+ ds.FunctionEnable = true;
+ ds.StatisticsEnable = true;
+ ds.KernelStartPointer = tes_bin->kernel.offset;
+
+ ds.SamplerCount = get_sampler_count(tes_bin);
+ ds.BindingTableEntryCount = get_binding_table_entry_count(tes_bin);
+ ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1;
+
+ ds.ComputeWCoordinateEnable =
+ tes_prog_data->domain == BRW_TESS_DOMAIN_TRI;
+
+ ds.PatchURBEntryReadLength = tes_prog_data->base.urb_read_length;
+ ds.PatchURBEntryReadOffset = 0;
+ ds.DispatchGRFStartRegisterForURBData =
+ tes_prog_data->base.base.dispatch_grf_start_reg;
+
+#if GEN_GEN >= 8
+ ds.VertexURBEntryOutputReadOffset = 1;
+ ds.VertexURBEntryOutputLength =
+ (tes_prog_data->base.vue_map.num_slots + 1) / 2 - 1;
+
+ ds.DispatchMode =
+ tes_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8 ?
+ DISPATCH_MODE_SIMD8_SINGLE_PATCH :
+ DISPATCH_MODE_SIMD4X2;
+
+ ds.UserClipDistanceClipTestEnableBitmask =
+ tes_prog_data->base.clip_distance_mask;
+ ds.UserClipDistanceCullTestEnableBitmask =
+ tes_prog_data->base.cull_distance_mask;
+#endif
+
+ ds.PerThreadScratchSpace = get_scratch_space(tes_bin);
+ ds.ScratchSpaceBasePointer =
+ get_scratch_address(pipeline, MESA_SHADER_TESS_EVAL, tes_bin);
+ }
+}
+
static void
emit_3dstate_gs(struct anv_pipeline *pipeline)
{
#endif
emit_3dstate_vs(pipeline);
+ emit_3dstate_hs_te_ds(pipeline);
emit_3dstate_gs(pipeline);
emit_3dstate_sbe(pipeline);
emit_3dstate_wm(pipeline, subpass, pCreateInfo->pMultisampleState);