}
}
+static void
+radv_dump_pipeline_state(struct radv_pipeline *pipeline,
+ VkShaderStageFlagBits active_stages, FILE *f)
+{
+ radv_dump_shaders(pipeline, active_stages, f);
+ radv_dump_annotated_shaders(pipeline, active_stages, f);
+ radv_dump_descriptors(pipeline, f);
+}
+
static void
radv_dump_graphics_state(struct radv_pipeline *graphics_pipeline,
struct radv_pipeline *compute_pipeline, FILE *f)
active_stages = graphics_pipeline->active_stages;
- radv_dump_shaders(graphics_pipeline, active_stages, f);
- radv_dump_annotated_shaders(graphics_pipeline, active_stages, f);
- radv_dump_descriptors(graphics_pipeline, f);
+ radv_dump_pipeline_state(graphics_pipeline, active_stages, f);
}
static void
if (!compute_pipeline)
return;
- radv_dump_shaders(compute_pipeline, active_stages, f);
- radv_dump_annotated_shaders(compute_pipeline, active_stages, f);
- radv_dump_descriptors(compute_pipeline, f);
+ radv_dump_pipeline_state(compute_pipeline, active_stages, f);
}
static struct radv_pipeline *