assign_common_binding_table_offsets(devinfo, nir, prog_data, 0);
+ iris_setup_uniforms(compiler, mem_ctx, nir, prog_data);
+
struct brw_vue_map input_vue_map;
brw_compute_tess_vue_map(&input_vue_map, key->inputs_read,
key->patch_inputs_read);
brw_compile_tes(compiler, &ice->dbg, mem_ctx, key, &input_vue_map,
tes_prog_data, nir, NULL, -1, &error_str);
if (program == NULL) {
- dbg_printf("Failed to compile vertex shader: %s\n", error_str);
+ dbg_printf("Failed to compile evaluation shader: %s\n", error_str);
ralloc_free(mem_ctx);
return false;
}