nouveau: oops, build attrib map after we know how the final shader will look..
authorBen Skeggs <darktama@iinet.net.au>
Mon, 29 Jan 2007 06:08:45 +0000 (17:08 +1100)
committerBen Skeggs <darktama@iinet.net.au>
Tue, 30 Jan 2007 05:39:31 +0000 (16:39 +1100)
src/mesa/drivers/dri/nouveau/nouveau_shader_0.c

index b96cf9593949749f502ce4f9a7720445d85d2ed1..9f32cd8c118580917ed741362f18b7be65d035bd 100644 (file)
@@ -839,14 +839,14 @@ nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs)
        case GL_VERTEX_PROGRAM_ARB:
                nvs->func = &nmesa->VPfunc;
 
-               pass0_build_attrib_map(nvs, vp);
-
                if (vp->IsPositionInvariant)
                        _mesa_insert_mvp_code(ctx, vp);
 #if 0
                if (IS_FIXEDFUNCTION_PROG && CLIP_PLANES_USED)
                        pass0_insert_ff_clip_planes();
 #endif
+
+               pass0_build_attrib_map(nvs, vp);
                break;
        case GL_FRAGMENT_PROGRAM_ARB:
                nvs->func = &nmesa->FPfunc;