#include "texformat.h"
#include "xmesaP.h"
#include "array_cache/acache.h"
-#include "swrast/s_context.h"
#include "swrast/swrast.h"
+#include "swrast/s_context.h"
+#include "swrast/s_drawpix.h"
#include "swrast/s_alphabuf.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
_swrast_alloc_buffers( buffer );
}
-#if 0
-/*
+
+/**
* This function implements glDrawPixels() with an XPutImage call when
* drawing to the front buffer (X Window drawable).
* The image format must be GL_BGRA to match the PF_8R8G8B pixel format.
- * XXX top/bottom edge clipping is broken!
*/
-static GLboolean
-drawpixels_8R8G8B( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels )
+static void
+xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels )
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ const SWcontext *swrast = SWRAST_CONTEXT( ctx );
XMesaDisplay *dpy = xmesa->xm_visual->display;
- XMesaDrawable buffer = xmesa->xm_draw_buffer->buffer;
- XMesaGC gc = xmesa->xm_draw_buffer->gc;
- assert(dpy);
- assert(buffer);
- assert(gc);
-
- /* XXX also check for pixel scale/bias/lookup/zooming! */
- if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
+ const XMesaDrawable buffer = xmesa->xm_draw_buffer->buffer;
+ const XMesaGC gc = xmesa->xm_draw_buffer->gc;
+
+ ASSERT(dpy);
+ ASSERT(gc);
+ ASSERT(xmesa->xm_visual->dithered_pf == PF_8R8G8B);
+ ASSERT(xmesa->xm_visual->undithered_pf == PF_8R8G8B);
+
+ if (buffer && /* buffer != 0 means it's a Window or Pixmap */
+ format == GL_BGRA &&
+ type == GL_UNSIGNED_BYTE &&
+ (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
+ ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
+ ctx->Pixel.ZoomX == 1.0 && /* no zooming */
+ ctx->Pixel.ZoomY == 1.0) {
int dstX = x;
int dstY = y;
int w = width;
int h = height;
int srcX = unpack->SkipPixels;
int srcY = unpack->SkipRows;
- if (_mesa_clip_pixelrect(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
+ int rowLength = unpack->RowLength ? unpack->RowLength : width;
+ if (_swrast_clip_pixelrect(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
+ /* This is a little tricky since all coordinates up to now have
+ * been in the OpenGL bottom-to-top orientation. X is top-to-bottom
+ * so we have to carefully compute the Y coordinates/addresses here.
+ */
XMesaImage ximage;
MEMSET(&ximage, 0, sizeof(XMesaImage));
ximage.width = width;
ximage.height = height;
ximage.format = ZPixmap;
- ximage.data = (char *) pixels + (height - 1) * width * 4;
+ ximage.data = (char *) pixels
+ + ((srcY + h - 1) * rowLength + srcX) * 4;
ximage.byte_order = LSBFirst;
ximage.bitmap_unit = 32;
ximage.bitmap_bit_order = LSBFirst;
ximage.bitmap_pad = 32;
ximage.depth = 24;
- ximage.bytes_per_line = -width * 4;
+ ximage.bytes_per_line = -rowLength * 4; /* negative to flip image */
ximage.bits_per_pixel = 32;
ximage.red_mask = 0xff0000;
ximage.green_mask = 0x00ff00;
ximage.blue_mask = 0x0000ff;
- dstY = FLIP(xmesa->xm_draw_buffer,dstY) - height + 1;
- XPutImage(dpy, buffer, gc, &ximage, srcX, srcY, dstX, dstY, w, h);
- return GL_TRUE;
+ /* flip Y axis for dest position */
+ dstY = FLIP(xmesa->xm_draw_buffer, dstY) - h + 1;
+ XPutImage(dpy, buffer, gc, &ximage, 0, 0, dstX, dstY, w, h);
}
}
- return GL_FALSE;
+ else {
+ /* software fallback */
+ _swrast_DrawPixels(ctx, x, y, width, height,
+ format, type, unpack, pixels);
+ }
+}
+
+
+
+/**
+ * This function implements glDrawPixels() with an XPutImage call when
+ * drawing to the front buffer (X Window drawable). The image format
+ * must be GL_RGB and image type must be GL_UNSIGNED_SHORT_5_6_5 to
+ * match the PF_5R6G5B pixel format.
+ */
+static void
+xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels )
+{
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ const SWcontext *swrast = SWRAST_CONTEXT( ctx );
+ XMesaDisplay *dpy = xmesa->xm_visual->display;
+ const XMesaDrawable buffer = xmesa->xm_draw_buffer->buffer;
+ const XMesaGC gc = xmesa->xm_draw_buffer->gc;
+
+ ASSERT(dpy);
+ ASSERT(gc);
+ ASSERT(xmesa->xm_visual->undithered_pf == PF_5R6G5B);
+
+ if (buffer && /* buffer != 0 means it's a Window or Pixmap */
+ format == GL_RGB &&
+ type == GL_UNSIGNED_SHORT_5_6_5 &&
+ !ctx->Color.DitherFlag && /* no dithering */
+ (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
+ ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
+ ctx->Pixel.ZoomX == 1.0 && /* no zooming */
+ ctx->Pixel.ZoomY == 1.0) {
+ int dstX = x;
+ int dstY = y;
+ int w = width;
+ int h = height;
+ int srcX = unpack->SkipPixels;
+ int srcY = unpack->SkipRows;
+ int rowLength = unpack->RowLength ? unpack->RowLength : width;
+ if (_swrast_clip_pixelrect(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
+ /* This is a little tricky since all coordinates up to now have
+ * been in the OpenGL bottom-to-top orientation. X is top-to-bottom
+ * so we have to carefully compute the Y coordinates/addresses here.
+ */
+ XMesaImage ximage;
+ MEMSET(&ximage, 0, sizeof(XMesaImage));
+ ximage.width = width;
+ ximage.height = height;
+ ximage.format = ZPixmap;
+ ximage.data = (char *) pixels
+ + ((srcY + h - 1) * rowLength + srcX) * 2;
+ ximage.byte_order = LSBFirst;
+ ximage.bitmap_unit = 32;
+ ximage.bitmap_bit_order = LSBFirst;
+ ximage.bitmap_pad = 32;
+ ximage.depth = 16;
+ ximage.bytes_per_line = -rowLength * 2; /* negative to flip image */
+ ximage.bits_per_pixel = 16;
+ ximage.red_mask = 0xff0000;
+ ximage.green_mask = 0x00ff00;
+ ximage.blue_mask = 0x0000ff;
+ /* flip Y axis for dest position */
+ dstY = FLIP(xmesa->xm_draw_buffer, dstY) - h + 1;
+ XPutImage(dpy, buffer, gc, &ximage, 0, 0, dstX, dstY, w, h);
+ }
+ }
+ else {
+ /* software fallback */
+ _swrast_DrawPixels(ctx, x, y, width, height,
+ format, type, unpack, pixels);
+ }
}
-#endif
+
+
+
+/**
+ * Implement glCopyPixels for the front color buffer (or back buffer Pixmap)
+ * for the color buffer. Don't support zooming, pixel transfer, etc.
+ * We do support copying from one window to another, ala glXMakeCurrentRead.
+ */
+static void
+xmesa_CopyPixels( GLcontext *ctx,
+ GLint srcx, GLint srcy, GLsizei width, GLsizei height,
+ GLint destx, GLint desty, GLenum type )
+{
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
+ const SWcontext *swrast = SWRAST_CONTEXT( ctx );
+ XMesaDisplay *dpy = xmesa->xm_visual->display;
+ const XMesaDrawable drawBuffer = xmesa->xm_draw_buffer->buffer;
+ const XMesaDrawable readBuffer = xmesa->xm_read_buffer->buffer;
+ const XMesaGC gc = xmesa->xm_draw_buffer->gc;
+
+ ASSERT(dpy);
+ ASSERT(gc);
+
+ if (drawBuffer && /* buffer != 0 means it's a Window or Pixmap */
+ readBuffer &&
+ type == GL_COLOR &&
+ (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
+ ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
+ ctx->Pixel.ZoomX == 1.0 && /* no zooming */
+ ctx->Pixel.ZoomY == 1.0) {
+ /* Note: we don't do any special clipping work here. We could,
+ * but X will do it for us.
+ */
+ srcy = FLIP(xmesa->xm_read_buffer, srcy) - height + 1;
+ desty = FLIP(xmesa->xm_draw_buffer, desty) - height + 1;
+ XCopyArea(dpy, readBuffer, drawBuffer, gc,
+ srcx, srcy, width, height, destx, desty);
+ }
+ else {
+ _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type );
+ }
+}
+
/*
{
TNLcontext *tnl;
struct swrast_device_driver *dd = _swrast_GetDeviceDriverReference( ctx );
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
/* Plug in our driver-specific functions here */
ctx->Driver.GetString = get_string;
ctx->Driver.Bitmap = _swrast_Bitmap;
ctx->Driver.Clear = clear_buffers;
ctx->Driver.ResizeBuffers = xmesa_resize_buffers;
- ctx->Driver.CopyPixels = _swrast_CopyPixels;
- ctx->Driver.DrawPixels = _swrast_DrawPixels;
+ ctx->Driver.CopyPixels = xmesa_CopyPixels;
+ if (xmesa->xm_visual->undithered_pf == PF_8R8G8B &&
+ xmesa->xm_visual->dithered_pf == PF_8R8G8B) {
+ ctx->Driver.DrawPixels = xmesa_DrawPixels_8R8G8B;
+ }
+ else if (xmesa->xm_visual->undithered_pf == PF_5R6G5B) {
+ ctx->Driver.DrawPixels = xmesa_DrawPixels_5R6G5B;
+ }
+ else {
+ ctx->Driver.DrawPixels = _swrast_DrawPixels;
+ }
ctx->Driver.ReadPixels = _swrast_ReadPixels;
ctx->Driver.DrawBuffer = _swrast_DrawBuffer;