state_tracker/st_glsl_to_nir.cpp \
state_tracker/st_glsl_to_tgsi.cpp \
state_tracker/st_glsl_to_tgsi.h \
+ state_tracker/st_glsl_types.cpp \
+ state_tracker/st_glsl_types.h \
state_tracker/st_manager.c \
state_tracker/st_manager.h \
state_tracker/st_mesa_to_tgsi.c \
#include "tgsi/tgsi_info.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "st_glsl_types.h"
#include "st_program.h"
#include "st_mesa_to_tgsi.h"
#include "st_format.h"
{
ir_constant *index;
st_src_reg src;
- int element_size = type_size(ir->type);
bool is_2D = false;
+ ir_variable *var = ir->variable_referenced();
+
+ /* We only need the logic provided by st_glsl_storage_type_size()
+ * for arrays of structs. Indirect sampler and image indexing is handled
+ * elsewhere.
+ */
+ int element_size = ir->type->without_array()->is_record() ?
+ st_glsl_storage_type_size(ir->type, var->data.bindless) :
+ type_size(ir->type);
index = ir->array_index->constant_expression_value(ralloc_parent(ir));
{
unsigned int i;
const glsl_type *struct_type = ir->record->type;
+ ir_variable *var = ir->record->variable_referenced();
int offset = 0;
ir->record->accept(this);
assert(ir->field_idx >= 0);
+ assert(var);
for (i = 0; i < struct_type->length; i++) {
if (i == (unsigned) ir->field_idx)
break;
- offset += type_size(struct_type->fields.structure[i].type);
+ const glsl_type *member_type = struct_type->fields.structure[i].type;
+ offset += st_glsl_storage_type_size(member_type, var->data.bindless);
}
/* If the type is smaller than a vec4, replicate the last channel out. */
--- /dev/null
+/*
+ * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
+ * Copyright © 2010 Intel Corporation
+ * Copyright © 2011 Bryan Cain
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "st_glsl_types.h"
+
+/**
+ * Returns the number of places to offset the uniform index, given the type of
+ * a struct member. We use this because samplers and images have backing
+ * storeage only when they are bindless.
+ */
+int
+st_glsl_storage_type_size(const struct glsl_type *type, bool is_bindless)
+{
+ unsigned int i;
+ int size;
+
+ switch (type->base_type) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_BOOL:
+ if (type->is_matrix()) {
+ return type->matrix_columns;
+ } else {
+ /* Regardless of size of vector, it gets a vec4. This is bad
+ * packing for things like floats, but otherwise arrays become a
+ * mess. Hopefully a later pass over the code can pack scalars
+ * down if appropriate.
+ */
+ return 1;
+ }
+ break;
+ case GLSL_TYPE_DOUBLE:
+ if (type->is_matrix()) {
+ if (type->vector_elements <= 2)
+ return type->matrix_columns;
+ else
+ return type->matrix_columns * 2;
+ } else {
+ /* For doubles if we have a double or dvec2 they fit in one
+ * vec4, else they need 2 vec4s.
+ */
+ if (type->vector_elements <= 2)
+ return 1;
+ else
+ return 2;
+ }
+ break;
+ case GLSL_TYPE_UINT64:
+ case GLSL_TYPE_INT64:
+ if (type->vector_elements <= 2)
+ return 1;
+ else
+ return 2;
+ case GLSL_TYPE_ARRAY:
+ assert(type->length > 0);
+ return st_glsl_storage_type_size(type->fields.array, is_bindless) *
+ type->length;
+ case GLSL_TYPE_STRUCT:
+ size = 0;
+ for (i = 0; i < type->length; i++) {
+ size += st_glsl_storage_type_size(type->fields.structure[i].type,
+ is_bindless);
+ }
+ return size;
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
+ if (!is_bindless)
+ return 0;
+ /* fall through */
+ case GLSL_TYPE_SUBROUTINE:
+ return 1;
+ case GLSL_TYPE_ATOMIC_UINT:
+ case GLSL_TYPE_INTERFACE:
+ case GLSL_TYPE_VOID:
+ case GLSL_TYPE_ERROR:
+ case GLSL_TYPE_FUNCTION:
+ assert(!"Invalid type in type_size");
+ break;
+ }
+ return 0;
+}
--- /dev/null
+/*
+ * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
+ * Copyright © 2010 Intel Corporation
+ * Copyright © 2011 Bryan Cain
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef __ST_GLSL_TYPES_H__
+#define __ST_GLSL_TYPES_H__
+
+#include "compiler/glsl_types.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+int st_glsl_storage_type_size(const struct glsl_type *type,
+ bool is_bindless);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __ST_GLSL_TYPES_H__ */