lib_env.Append(CPPDEFINES = [
'GLEW_BUILD',
- #'GLEW_STATIC',
#'GLEW_MX', # Multiple Rendering Contexts support
])
else:
target = 'GLEW'
-glew = lib_env.SharedLibrary(
- target = target,
- source = [
- 'glew.c',
- ],
-)
-
-env.InstallSharedLibrary(glew, version=(1, 5, 2))
+source = [
+ 'glew.c',
+]
if lib_env['platform'] == 'windows':
+ glew = lib_env.SharedLibrary(target = target, source = source)
+ env.InstallSharedLibrary(glew, version=(1, 5, 2))
glew = lib_env.FindIxes(glew, 'LIBPREFIX', 'LIBSUFFIX')
+else:
+ # Use static library on Unices to avoid binary compatability issues
+ lib_env.Append(CPPDEFINES = ['GLEW_STATIC'])
+ glew = lib_env.StaticLibrary(target = target, source = source)
# Program specific environment settings
prog_env = env.Clone()