OUT_RING_CACHE((h << 16) | y);
/* something to do with clears, possibly doesn't belong here */
+ BEGIN_RING_SIZE(NvSub3D, 0x02b4, 1);
+ OUT_RING(0);
+
BEGIN_RING_CACHE(NvSub3D,
NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 2);
- OUT_RING_CACHE(((w+x) << 16) | x | 0x800);
- OUT_RING_CACHE(((h+y) << 16) | y | 0x800);
+ OUT_RING_CACHE(((w+x-1) << 16) | x | 0x08000800);
+ OUT_RING_CACHE(((h+y-1) << 16) | y | 0x08000800);
for (i=1; i<7; i++) {
BEGIN_RING_CACHE(NvSub3D,
NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1);
OUT_RING(NvDmaFB); /* 194 dma_in_memory2 */
OUT_RING(NvDmaFB); /* 198 dma_in_memory3 */
- BEGIN_RING_SIZE(NvSub3D, 0x02b4, 1);
- OUT_RING(0);
BEGIN_RING_SIZE(NvSub3D, 0x0290, 1);
OUT_RING(0x00100001);
BEGIN_RING_SIZE(NvSub3D, 0x03f4, 1);
OUT_RING(0);
- return GL_FALSE;
+ return GL_TRUE;
}
/* Update buffer offset/pitch/format */