panfrost_blit_wallpaper(struct panfrost_context *ctx, struct pipe_box *box)
{
struct panfrost_batch *batch = ctx->wallpaper_batch;
- struct pipe_blit_info binfo = { };
+ struct pipe_blit_info binfo = {0};
panfrost_blitter_save(ctx, ctx->blitter_wallpaper);
panfrost_emit_midg_tiler(struct panfrost_batch *batch, unsigned vertex_count)
{
struct panfrost_screen *screen = pan_screen(batch->ctx->base.screen);
- struct midgard_tiler_descriptor t = {};
+ struct midgard_tiler_descriptor t = {0};
unsigned height = batch->key.height;
unsigned width = batch->key.width;
uint64_t outputs_written)
{
uint64_t so_outputs = 0;
- uint8_t reverse_map[64] = {};
+ uint8_t reverse_map[64] = {0};
unsigned slot = 0;
while (outputs_written)
panfrost_mfbd_fragment(struct panfrost_batch *batch, bool has_draws)
{
struct bifrost_framebuffer fb = panfrost_emit_mfbd(batch, has_draws);
- struct bifrost_fb_extra fbx = {};
- struct bifrost_render_target rts[4] = {};
+ struct bifrost_fb_extra fbx = {0};
+ struct bifrost_render_target rts[4] = {0};
/* We always upload at least one dummy GL_NONE render target */