return PIPE_FORMAT_U_I8;
case MESA_FORMAT_Z16:
return PIPE_FORMAT_Z16_UNORM;
+ case MESA_FORMAT_Z32:
+ return PIPE_FORMAT_Z32_UNORM;
+ case MESA_FORMAT_Z24_S8:
+ return PIPE_FORMAT_Z24S8_UNORM;
default:
assert(0);
return 0;
* Find an RGBA format supported by the context/winsys.
*/
static GLuint
-default_rgba_format(struct pipe_context *pipe, uint type)
+default_rgba_format(struct pipe_screen *screen, uint type)
{
static const enum pipe_format colorFormats[] = {
PIPE_FORMAT_A8R8G8B8_UNORM,
PIPE_FORMAT_R8G8B8A8_UNORM,
PIPE_FORMAT_R5G6B5_UNORM
};
- struct pipe_screen *screen = pipe->screen;
uint i;
for (i = 0; i < Elements(colorFormats); i++) {
if (screen->is_format_supported( screen, colorFormats[i], type )) {
* Search list of formats for first RGBA format with >8 bits/channel.
*/
static GLuint
-default_deep_rgba_format(struct pipe_context *pipe, uint type)
+default_deep_rgba_format(struct pipe_screen *screen, uint type)
{
- struct pipe_screen *screen = pipe->screen;
if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM, type)) {
return PIPE_FORMAT_R16G16B16A16_SNORM;
}
* Find an Z format supported by the context/winsys.
*/
static GLuint
-default_depth_format(struct pipe_context *pipe, uint type)
+default_depth_format(struct pipe_screen *screen, uint type)
{
static const enum pipe_format zFormats[] = {
PIPE_FORMAT_Z16_UNORM,
PIPE_FORMAT_S8Z24_UNORM,
PIPE_FORMAT_Z24S8_UNORM
};
- struct pipe_screen *screen = pipe->screen;
uint i;
for (i = 0; i < Elements(zFormats); i++) {
if (screen->is_format_supported( screen, zFormats[i], type )) {
/**
- * Choose the PIPE_FORMAT_ to use for user-created renderbuffers.
- *
- * \return PIPE_FORMAT_NONE if error/problem.
+ * Given an OpenGL internalFormat value for a texture or surface, return
+ * the best matching PIPE_FORMAT_x, or PIPE_FORMAT_NONE if there's no match.
*/
-enum pipe_format
-st_choose_renderbuffer_format(struct pipe_context *pipe, GLint internalFormat)
+static enum pipe_format
+choose_format(struct pipe_context *pipe, GLint internalFormat, uint surfType)
{
struct pipe_screen *screen = pipe->screen;
- uint surfType = PIPE_SURFACE;
+
+ assert(surfType == PIPE_SURFACE ||
+ surfType == PIPE_TEXTURE);
switch (internalFormat) {
case 4:
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
- return default_rgba_format( pipe, surfType );
+ return default_rgba_format( screen, surfType );
case GL_RGBA16:
- return default_deep_rgba_format( pipe, surfType );
+ return default_deep_rgba_format( screen, surfType );
case GL_RGBA4:
case GL_RGBA2:
if (screen->is_format_supported( screen, PIPE_FORMAT_A4R4G4B4_UNORM, surfType ))
return PIPE_FORMAT_A4R4G4B4_UNORM;
- return default_rgba_format( pipe, surfType );
+ return default_rgba_format( screen, surfType );
case GL_RGB5_A1:
if (screen->is_format_supported( screen, PIPE_FORMAT_A1R5G5B5_UNORM, surfType ))
return PIPE_FORMAT_A1R5G5B5_UNORM;
- return default_rgba_format( pipe, surfType );
+ return default_rgba_format( screen, surfType );
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- return default_rgba_format( pipe, surfType );
+ return default_rgba_format( screen, surfType );
case GL_RGB5:
case GL_RGB4:
return PIPE_FORMAT_A1R5G5B5_UNORM;
if (screen->is_format_supported( screen, PIPE_FORMAT_R5G6B5_UNORM, surfType ))
return PIPE_FORMAT_R5G6B5_UNORM;
- return default_rgba_format( pipe, surfType );
+ return default_rgba_format( screen, surfType );
case GL_ALPHA:
case GL_ALPHA4:
case GL_COMPRESSED_ALPHA:
if (screen->is_format_supported( screen, PIPE_FORMAT_U_A8, surfType ))
return PIPE_FORMAT_U_A8;
- return default_rgba_format( pipe, surfType );
+ return default_rgba_format( screen, surfType );
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE16:
case GL_COMPRESSED_LUMINANCE:
if (screen->is_format_supported( screen, PIPE_FORMAT_U_L8, surfType ))
- return PIPE_FORMAT_U_A8;
- return default_rgba_format( pipe, surfType );
+ return PIPE_FORMAT_U_L8;
+ return default_rgba_format( screen, surfType );
case 2:
case GL_LUMINANCE_ALPHA:
case GL_COMPRESSED_LUMINANCE_ALPHA:
if (screen->is_format_supported( screen, PIPE_FORMAT_U_A8_L8, surfType ))
return PIPE_FORMAT_U_A8_L8;
- return default_rgba_format( pipe, surfType );
+ return default_rgba_format( screen, surfType );
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_COMPRESSED_INTENSITY:
if (screen->is_format_supported( screen, PIPE_FORMAT_U_I8, surfType ))
return PIPE_FORMAT_U_I8;
- return default_rgba_format( pipe, surfType );
+ return default_rgba_format( screen, surfType );
-#if 0
- /* not supported for renderbuffers */
case GL_YCBCR_MESA:
return PIPE_FORMAT_NONE;
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- return &_mesa_texformat_rgb_fxt1;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return &_mesa_texformat_rgba_fxt1;
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgb_dxt1;
+ return PIPE_FORMAT_DXT1_RGB;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgba_dxt1;
+ return PIPE_FORMAT_DXT1_RGBA;
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return &_mesa_texformat_rgba_dxt3;
+ return PIPE_FORMAT_DXT3_RGBA;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return &_mesa_texformat_rgba_dxt5;
+ return PIPE_FORMAT_DXT5_RGBA;
+
+#if 0
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ return PIPE_FORMAT_RGB_FXT1;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return PIPE_FORMAT_RGB_FXT1;
#endif
case GL_DEPTH_COMPONENT16:
return PIPE_FORMAT_Z32_UNORM;
/* fall-through */
case GL_DEPTH_COMPONENT:
- return default_depth_format( pipe, surfType );
+ return default_depth_format( screen, surfType );
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT:
}
-
-/* It works out that this function is fine for all the supported
- * hardware. However, there is still a need to map the formats onto
- * hardware descriptors.
- */
-/* Note that the i915 can actually support many more formats than
- * these if we take the step of simply swizzling the colors
- * immediately after sampling...
+/**
+ * Called by FBO code to choose a PIPE_FORMAT_ for drawing surfaces.
*/
-const struct gl_texture_format *
-st_ChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
- GLenum format, GLenum type)
+enum pipe_format
+st_choose_renderbuffer_format(struct pipe_context *pipe, GLint internalFormat)
{
-#if 0
- struct intel_context *intel = intel_context(ctx);
- const GLboolean do32bpt = (intel->intelScreen->front.cpp == 4);
-#else
- const GLboolean do32bpt = 1;
-#endif
-
- (void) ctx;
-
- switch (internalFormat) {
- case 4:
- case GL_RGBA:
- case GL_COMPRESSED_RGBA:
- if (format == GL_BGRA) {
- if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) {
- return &_mesa_texformat_argb8888;
- }
- else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
- return &_mesa_texformat_argb4444;
- }
- else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
- return &_mesa_texformat_argb1555;
- }
- }
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
-
- case 3:
- case GL_RGB:
- case GL_COMPRESSED_RGB:
- if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
- return &_mesa_texformat_rgb565;
- }
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
-
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ return choose_format(pipe, internalFormat, PIPE_SURFACE);
+}
- case GL_RGBA4:
- case GL_RGBA2:
- return &_mesa_texformat_argb4444;
- case GL_RGB5_A1:
- return &_mesa_texformat_argb1555;
-
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
+static const struct gl_texture_format *
+translate_gallium_format_to_mesa_format(enum pipe_format format)
+{
+ switch (format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
return &_mesa_texformat_argb8888;
-
- case GL_RGB5:
- case GL_RGB4:
- case GL_R3_G3_B2:
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ return &_mesa_texformat_argb1555;
+ case PIPE_FORMAT_A4R4G4B4_UNORM:
+ return &_mesa_texformat_argb4444;
+ case PIPE_FORMAT_R5G6B5_UNORM:
return &_mesa_texformat_rgb565;
-
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- case GL_COMPRESSED_ALPHA:
+ case PIPE_FORMAT_U_A8_L8:
+ return &_mesa_texformat_al88;
+ case PIPE_FORMAT_U_A8:
return &_mesa_texformat_a8;
-
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case GL_COMPRESSED_LUMINANCE:
+ case PIPE_FORMAT_U_L8:
return &_mesa_texformat_l8;
-
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- return &_mesa_texformat_al88;
-
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case GL_COMPRESSED_INTENSITY:
+ case PIPE_FORMAT_U_I8:
return &_mesa_texformat_i8;
-
- case GL_YCBCR_MESA:
- if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE)
- return &_mesa_texformat_ycbcr;
- else
- return &_mesa_texformat_ycbcr_rev;
-
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- return &_mesa_texformat_rgb_fxt1;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return &_mesa_texformat_rgba_fxt1;
-
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case PIPE_FORMAT_Z16_UNORM:
+ return &_mesa_texformat_z16;
+ case PIPE_FORMAT_Z32_UNORM:
+ return &_mesa_texformat_z32;
+ case PIPE_FORMAT_S8Z24_UNORM:
+ /* XXX fallthrough OK? */
+ case PIPE_FORMAT_Z24S8_UNORM:
+ return &_mesa_texformat_z24_s8;
+ case PIPE_FORMAT_YCBCR:
+ return &_mesa_texformat_ycbcr;
+ case PIPE_FORMAT_YCBCR_REV:
+ return &_mesa_texformat_ycbcr_rev;
+ case PIPE_FORMAT_DXT1_RGB:
return &_mesa_texformat_rgb_dxt1;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case PIPE_FORMAT_DXT1_RGBA:
return &_mesa_texformat_rgba_dxt1;
-
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case PIPE_FORMAT_DXT3_RGBA:
return &_mesa_texformat_rgba_dxt3;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case PIPE_FORMAT_DXT5_RGBA:
return &_mesa_texformat_rgba_dxt5;
+ /* XXX add additional cases */
+ default:
+ assert(0);
+ return NULL;
+ }
+}
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- return &_mesa_texformat_z16;
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- return &_mesa_texformat_z24_s8;
+/**
+ * Called via ctx->Driver.chooseTextureFormat().
+ */
+const struct gl_texture_format *
+st_ChooseTextureFormat(GLcontext *ctx, GLint internalFormat,
+ GLenum format, GLenum type)
+{
+ enum pipe_format pFormat;
- default:
- fprintf(stderr, "unexpected texture format %s in %s\n",
- _mesa_lookup_enum_by_nr(internalFormat), __FUNCTION__);
+ (void) format;
+ (void) type;
+
+ pFormat = choose_format(ctx->st->pipe, internalFormat, PIPE_TEXTURE);
+ if (pFormat == PIPE_FORMAT_NONE)
return NULL;
- }
- return NULL; /* never get here */
+ return translate_gallium_format_to_mesa_format(pFormat);
}