/** Number of texture units - GL_ARB_multitexture */
#define MAX_TEXTURE_UNITS 8
+/*@}*/
+
+
/**
* \name Separate numbers of texture coordinates and texture image units.
*
/*@}*/
- /*@}*/
-
-
/**
* \name State-query functions
*
#define CLAMPED_FLOAT_TO_USHORT(us, f) \
us = ( (GLushort) IROUND( (f) * 65535.0F) )
+/*@}*/
+
/** Stepping a GLfloat pointer by a byte stride */
#define STRIDE_F(p, i) (p = (GLfloat *)((GLubyte *)p + i))
/** \name API functions */
-/*@*/
+/*@{*/
extern void GLAPIENTRY
_mesa_GetPixelMapfv( GLenum map, GLfloat *values );