struct anv_descriptor_slot *surface_slots =
set_layout->stage[stage].surface_start;
- uint32_t start = bias + layout->set[set].surface_start[stage];
+ uint32_t start = bias + layout->set[set].stage[stage].surface_start;
for (uint32_t b = 0; b < set_layout->stage[stage].surface_count; b++) {
struct anv_surface_view *view =
struct anv_descriptor_slot *sampler_slots =
set_layout->stage[stage].sampler_start;
- uint32_t start = layout->set[set].sampler_start[stage];
+ uint32_t start = layout->set[set].stage[stage].sampler_start;
for (uint32_t b = 0; b < set_layout->stage[stage].sampler_count; b++) {
struct anv_sampler *sampler =
layout->set[i].layout = set_layout;
for (uint32_t s = 0; s < VK_SHADER_STAGE_NUM; s++) {
- layout->set[i].surface_start[s] = surface_start[s];
+ layout->set[i].stage[s].surface_start = surface_start[s];
surface_start[s] += set_layout->stage[s].surface_count;
- layout->set[i].sampler_start[s] = sampler_start[s];
+ layout->set[i].stage[s].sampler_start = sampler_start[s];
sampler_start[s] += set_layout->stage[s].sampler_count;
layout->stage[s].surface_count += set_layout->stage[s].surface_count;
struct anv_pipeline_layout {
struct {
struct anv_descriptor_set_layout *layout;
- uint32_t surface_start[VK_SHADER_STAGE_NUM];
- uint32_t sampler_start[VK_SHADER_STAGE_NUM];
+ struct {
+ uint32_t surface_start;
+ uint32_t sampler_start;
+ } stage[VK_SHADER_STAGE_NUM];
} set[MAX_SETS];
uint32_t num_sets;