#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_secondary_color
#define need_GL_VERSION_2_0
+#define need_GL_VERSION_2_1
#define need_GL_ARB_shader_objects
#define need_GL_ARB_vertex_shader
{ "GL_NV_blend_square", NULL },
{ "GL_SGIS_generate_mipmap", NULL },
{ "GL_ARB_shading_language_100", GL_VERSION_2_0_functions},
+ { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions},
{ "GL_ARB_shader_objects", GL_ARB_shader_objects_functions},
{ "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions},
{ "GL_ARB_fragment_shader", NULL },