st/mesa: Implement st_api.h.
authorChia-I Wu <olv@lunarg.com>
Sun, 7 Feb 2010 11:20:52 +0000 (19:20 +0800)
committerChia-I Wu <olv@lunarg.com>
Fri, 12 Mar 2010 01:57:07 +0000 (09:57 +0800)
There is currently no user of this new interface.  As the inteface can
coexist with st_public.h, everthing should work as before.

ST_TEXTURE_2D is both defined by st_public.h and st_api.h.  Reorder the
headers in st/dri to avoid conflicts.

src/gallium/state_trackers/dri/dri_context.c
src/gallium/state_trackers/dri/dri_drawable.c
src/mesa/SConscript
src/mesa/sources.mak
src/mesa/state_tracker/st_atom.c
src/mesa/state_tracker/st_cb_fbo.c
src/mesa/state_tracker/st_cb_flush.c
src/mesa/state_tracker/st_context.c
src/mesa/state_tracker/st_context.h
src/mesa/state_tracker/st_manager.c [new file with mode: 0644]
src/mesa/state_tracker/st_manager.h [new file with mode: 0644]

index 2f991c39e33b82478eb7e9a6430ad803378ba168..75ac2e8adae17877491060403736fbf91a01ebc6 100644 (file)
@@ -35,7 +35,6 @@
 #include "state_tracker/drm_api.h"
 #include "state_tracker/dri1_api.h"
 #include "state_tracker/st_public.h"
-#include "state_tracker/st_context.h"
 #include "pipe/p_context.h"
 
 #include "dri_context.h"
index 458473853cf8085425d48a5b9b7e0a88c077e41b..c400725c7f2dc9fc575dc2e1b7babcec86074b18 100644 (file)
@@ -39,8 +39,8 @@
 #include "main/renderbuffer.h"
 #include "state_tracker/drm_api.h"
 #include "state_tracker/dri1_api.h"
-#include "state_tracker/st_public.h"
 #include "state_tracker/st_context.h"
+#include "state_tracker/st_public.h"
 #include "state_tracker/st_cb_fbo.h"
 
 #include "util/u_format.h"
index e80ec5ee8807d22caeaad12cd377c03abd3572f5..4db2c215d0ae9ad11674b77cfa1154e12780190a 100644 (file)
@@ -182,6 +182,7 @@ if env['platform'] != 'winddk':
                'state_tracker/st_format.c',
                'state_tracker/st_framebuffer.c',
                'state_tracker/st_gen_mipmap.c',
+               'state_tracker/st_manager.c',
                'state_tracker/st_mesa_to_tgsi.c',
                'state_tracker/st_program.c',
                'state_tracker/st_texture.c',
index 74885548e5a2abfd8b5539919621c2506241beaf..0c16fcb444cd9d8a030f523bec8fa1b1dc378e53 100644 (file)
@@ -213,6 +213,7 @@ STATETRACKER_SOURCES = \
        state_tracker/st_format.c \
        state_tracker/st_framebuffer.c \
        state_tracker/st_gen_mipmap.c \
+       state_tracker/st_manager.c \
        state_tracker/st_mesa_to_tgsi.c \
        state_tracker/st_program.c \
        state_tracker/st_texture.c
index 7806df4a5310592a628c2fff2023b185209fd5a2..9fa4dae5ca981a7382dc9c01fcffecb9cc9b24c6 100644 (file)
@@ -34,6 +34,7 @@
 #include "st_atom.h"
 #include "st_cb_bitmap.h"
 #include "st_program.h"
+#include "st_manager.h"
 
 #include "pipe/p_context.h"
 
@@ -136,9 +137,7 @@ void st_validate_state( struct st_context *st )
 
    check_program_state( st );
 
-   if (st->pipe->screen->update_buffer)
-      st->pipe->screen->update_buffer(st->pipe->screen,
-                                     st->pipe->priv);
+   st_manager_validate_framebuffers(st);
 
    if (state->st == 0)
       return;
index abf0c8d6cb1d0bc3549486087e1305c2899482ff..114a8596adfcfa8ec8478fe5d4fb0feb08640fa3 100644 (file)
@@ -48,6 +48,7 @@
 #include "st_format.h"
 #include "st_public.h"
 #include "st_texture.h"
+#include "st_manager.h"
 
 #include "util/u_format.h"
 #include "util/u_rect.h"
@@ -614,8 +615,18 @@ check_create_front_buffers(GLcontext *ctx, struct gl_framebuffer *fb)
 static void
 st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers)
 {
+   GLframebuffer *fb = ctx->DrawBuffer;
+   GLuint i;
+
    (void) count;
    (void) buffers;
+
+   /* add the renderbuffers on demand */
+   for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
+      gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
+      st_manager_add_color_renderbuffer(ctx->st, fb, idx);
+   }
+
    check_create_front_buffers(ctx, ctx->DrawBuffer);
 }
 
@@ -626,8 +637,13 @@ st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers)
 static void
 st_ReadBuffer(GLcontext *ctx, GLenum buffer)
 {
+   GLframebuffer *fb = ctx->ReadBuffer;
+
    (void) buffer;
-   check_create_front_buffers(ctx, ctx->ReadBuffer);
+
+   /* add the renderbuffer on demand */
+   st_manager_add_color_renderbuffer(ctx->st, fb, fb->_ColorReadBufferIndex);
+   check_create_front_buffers(ctx, fb);
 }
 
 
index 28a384ba49b6450a0117fe7b57113f8a8009ed26..30e7afcf2a317e3ff32043eaca82560cb4d7b38e 100644 (file)
@@ -40,6 +40,7 @@
 #include "st_cb_clear.h"
 #include "st_cb_fbo.h"
 #include "st_public.h"
+#include "st_manager.h"
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
 #include "pipe/p_screen.h"
@@ -74,12 +75,9 @@ display_front_buffer(struct st_context *st)
       = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
 
    if (strb) {
-      struct pipe_surface *front_surf = strb->surface;
-      
       /* Hook for copying "fake" frontbuffer if necessary:
        */
-      st->pipe->screen->flush_frontbuffer( st->pipe->screen, front_surf,
-                                           st->winsys_drawable_handle );
+      st_manager_flush_frontbuffer(st);
 
       /*
         st->frontbuffer_status = FRONT_STATUS_UNDEFINED;
index ca6d4dfb069fcc3013aa343803c2cb0801c7fddc..7c1a0b8bc5448d2246161c5ae62dc2ffa918f6ca 100644 (file)
@@ -30,9 +30,9 @@
 #include "vbo/vbo.h"
 #include "shader/shader_api.h"
 #include "glapi/glapi.h"
+#include "st_context.h"
 #include "st_public.h"
 #include "st_debug.h"
-#include "st_context.h"
 #include "st_cb_accum.h"
 #include "st_cb_bitmap.h"
 #include "st_cb_blit.h"
index e2d34fb3d1015adb39ae02e228ec0ef387257c92..2d81c4ca63117ddac909690cda472fe9c34dab92 100644 (file)
@@ -31,6 +31,7 @@
 #include "main/mtypes.h"
 #include "shader/prog_cache.h"
 #include "pipe/p_state.h"
+#include "state_tracker/st_api.h"
 
 
 struct st_context;
@@ -73,6 +74,8 @@ struct st_tracked_state {
 
 struct st_context
 {
+   struct st_context_iface iface;
+
    GLcontext *ctx;
 
    struct pipe_context *pipe;
@@ -206,6 +209,11 @@ struct st_framebuffer
    GLframebuffer Base;
    void *Private;
    GLuint InitWidth, InitHeight;
+
+   struct st_framebuffer_iface *iface;
+   enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
+   unsigned num_statts;
+   int32_t revalidate;
 };
 
 
diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c
new file mode 100644 (file)
index 0000000..6c3cde0
--- /dev/null
@@ -0,0 +1,781 @@
+/*
+ * Mesa 3-D graphics library
+ * Version:  7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ *    Chia-I Wu <olv@lunarg.com>
+ */
+
+#include "state_tracker/st_api.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+#include "util/u_format.h"
+#include "util/u_pointer.h"
+#include "util/u_inlines.h"
+#include "util/u_atomic.h"
+
+#include "main/mtypes.h"
+#include "main/context.h"
+#include "main/texobj.h"
+#include "main/teximage.h"
+#include "main/texstate.h"
+#include "main/texfetch.h"
+#include "main/fbobject.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
+#include "st_texture.h"
+
+#include "st_context.h"
+#include "st_format.h"
+#include "st_cb_fbo.h"
+#include "st_manager.h"
+
+/* these functions are defined in st_context.c */
+struct st_context *
+st_create_context(struct pipe_context *pipe,
+                  const __GLcontextModes *visual,
+                  struct st_context *share);
+void st_destroy_context(struct st_context *st);
+void st_flush(struct st_context *st, uint pipeFlushFlags,
+              struct pipe_fence_handle **fence);
+
+/**
+ * Map an attachment to a buffer index.
+ */
+static INLINE gl_buffer_index
+attachment_to_buffer_index(enum st_attachment_type statt)
+{
+   gl_buffer_index index;
+
+   switch (statt) {
+   case ST_ATTACHMENT_FRONT_LEFT:
+      index = BUFFER_FRONT_LEFT;
+      break;
+   case ST_ATTACHMENT_BACK_LEFT:
+      index = BUFFER_BACK_LEFT;
+      break;
+   case ST_ATTACHMENT_FRONT_RIGHT:
+      index = BUFFER_FRONT_RIGHT;
+      break;
+   case ST_ATTACHMENT_BACK_RIGHT:
+      index = BUFFER_BACK_RIGHT;
+      break;
+   case ST_ATTACHMENT_DEPTH_STENCIL:
+      index = BUFFER_DEPTH;
+      break;
+   case ST_ATTACHMENT_ACCUM:
+      index = BUFFER_ACCUM;
+      break;
+   case ST_ATTACHMENT_SAMPLE:
+   default:
+      index = BUFFER_COUNT;
+      break;
+   }
+
+   return index;
+}
+
+/**
+ * Map a buffer index to an attachment.
+ */
+static INLINE enum st_attachment_type
+buffer_index_to_attachment(gl_buffer_index index)
+{
+   enum st_attachment_type statt;
+
+   switch (index) {
+   case BUFFER_FRONT_LEFT:
+      statt = ST_ATTACHMENT_FRONT_LEFT;
+      break;
+   case BUFFER_BACK_LEFT:
+      statt = ST_ATTACHMENT_BACK_LEFT;
+      break;
+   case BUFFER_FRONT_RIGHT:
+      statt = ST_ATTACHMENT_FRONT_RIGHT;
+      break;
+   case BUFFER_BACK_RIGHT:
+      statt = ST_ATTACHMENT_BACK_RIGHT;
+      break;
+   case BUFFER_DEPTH:
+      statt = ST_ATTACHMENT_DEPTH_STENCIL;
+      break;
+   case BUFFER_ACCUM:
+      statt = ST_ATTACHMENT_ACCUM;
+      break;
+   default:
+      statt = ST_ATTACHMENT_INVALID;
+      break;
+   }
+
+   return statt;
+}
+
+/**
+ * Validate a framebuffer and update the states of the context.
+ */
+static void
+st_framebuffer_validate(struct st_framebuffer *stfb, struct st_context *st)
+{
+   struct pipe_screen *screen = st->pipe->screen;
+   struct pipe_texture *textures[ST_ATTACHMENT_COUNT];
+   uint width, height;
+   unsigned i;
+   boolean changed = FALSE;
+
+   if (!p_atomic_read(&stfb->revalidate))
+      return;
+
+   /* validate the fb */
+   if (!stfb->iface->validate(stfb->iface, stfb->statts, stfb->num_statts, textures))
+      return;
+
+   width = stfb->Base.Width;
+   height = stfb->Base.Height;
+
+   for (i = 0; i < stfb->num_statts; i++) {
+      struct st_renderbuffer *strb;
+      struct pipe_surface *ps;
+      gl_buffer_index idx;
+
+      if (!textures[i])
+         continue;
+
+      idx = attachment_to_buffer_index(stfb->statts[i]);
+      if (idx >= BUFFER_COUNT) {
+         pipe_texture_reference(&textures[i], NULL);
+         continue;
+      }
+
+      strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
+      assert(strb);
+      if (strb->texture == textures[i]) {
+         pipe_texture_reference(&textures[i], NULL);
+         continue;
+      }
+
+      ps = screen->get_tex_surface(screen, textures[i], 0, 0, 0,
+            PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE);
+      if (ps) {
+         pipe_surface_reference(&strb->surface, ps);
+         pipe_texture_reference(&strb->texture, ps->texture);
+         /* ownership transfered */
+         pipe_surface_reference(&ps, NULL);
+
+         changed = TRUE;
+
+         strb->Base.Width = strb->surface->width;
+         strb->Base.Height = strb->surface->height;
+
+         width = strb->Base.Width;
+         height = strb->Base.Height;
+      }
+
+      pipe_texture_reference(&textures[i], NULL);
+   }
+
+   if (changed) {
+      st->dirty.st |= ST_NEW_FRAMEBUFFER;
+      _mesa_resize_framebuffer(st->ctx, &stfb->Base, width, height);
+
+      assert(stfb->Base.Width == width);
+      assert(stfb->Base.Height == height);
+   }
+
+   p_atomic_set(&stfb->revalidate, FALSE);
+}
+
+/**
+ * Update the attachments to validate.
+ */
+static void
+st_framebuffer_update_attachments(struct st_framebuffer *stfb)
+{
+   gl_buffer_index idx;
+
+   stfb->num_statts = 0;
+   for (idx = 0; idx < BUFFER_COUNT; idx++) {
+      struct st_renderbuffer *strb;
+      enum st_attachment_type statt;
+
+      strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
+      if (!strb || strb->software)
+         continue;
+
+      statt = buffer_index_to_attachment(idx);
+      if (statt != ST_ATTACHMENT_INVALID &&
+          st_visual_have_buffers(stfb->iface->visual, 1 << statt))
+         stfb->statts[stfb->num_statts++] = statt;
+   }
+}
+
+/**
+ * Add a renderbuffer to the framebuffer.
+ */
+static boolean
+st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb,
+                                gl_buffer_index idx)
+{
+   struct gl_renderbuffer *rb;
+   enum pipe_format format;
+   int samples;
+   boolean sw;
+
+   /* do not distinguish depth/stencil buffers */
+   if (idx == BUFFER_STENCIL)
+      idx = BUFFER_DEPTH;
+
+   switch (idx) {
+   case BUFFER_DEPTH:
+      format = stfb->iface->visual->depth_stencil_format;
+      sw = FALSE;
+      break;
+   case BUFFER_ACCUM:
+      format = stfb->iface->visual->accum_format;
+      sw = TRUE;
+      break;
+   default:
+      format = stfb->iface->visual->color_format;
+      sw = FALSE;
+      break;
+   }
+
+   if (format == PIPE_FORMAT_NONE)
+      return FALSE;
+
+   samples = stfb->iface->visual->samples;
+   if (!samples)
+      samples = st_get_msaa();
+
+   rb = st_new_renderbuffer_fb(format, samples, sw);
+   if (!rb)
+      return FALSE;
+
+   _mesa_add_renderbuffer(&stfb->Base, idx, rb);
+   if (idx == BUFFER_DEPTH)
+      _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, rb);
+
+   return TRUE;
+}
+
+/**
+ * Intialize a __GLcontextModes from a visual.
+ */
+static void
+st_visual_to_context_mode(const struct st_visual *visual,
+                          __GLcontextModes *mode)
+{
+   memset(mode, 0, sizeof(*mode));
+
+   if (st_visual_have_buffers(visual, ST_ATTACHMENT_BACK_LEFT_MASK))
+      mode->doubleBufferMode = GL_TRUE;
+   if (st_visual_have_buffers(visual,
+            ST_ATTACHMENT_FRONT_RIGHT_MASK | ST_ATTACHMENT_BACK_RIGHT_MASK))
+      mode->stereoMode = GL_TRUE;
+
+   if (visual->color_format != PIPE_FORMAT_NONE) {
+      mode->rgbMode = GL_TRUE;
+
+      mode->redBits =
+         util_format_get_component_bits(visual->color_format,
+               UTIL_FORMAT_COLORSPACE_RGB, 0);
+      mode->greenBits =
+         util_format_get_component_bits(visual->color_format,
+               UTIL_FORMAT_COLORSPACE_RGB, 1);
+      mode->blueBits =
+         util_format_get_component_bits(visual->color_format,
+               UTIL_FORMAT_COLORSPACE_RGB, 2);
+      mode->alphaBits =
+         util_format_get_component_bits(visual->color_format,
+               UTIL_FORMAT_COLORSPACE_RGB, 3);
+
+      mode->rgbBits = mode->redBits +
+         mode->greenBits + mode->blueBits + mode->alphaBits;
+   }
+
+   if (visual->depth_stencil_format != PIPE_FORMAT_NONE) {
+      mode->haveDepthBuffer = GL_TRUE;
+      mode->haveStencilBuffer = GL_TRUE;
+
+      mode->depthBits =
+         util_format_get_component_bits(visual->depth_stencil_format,
+               UTIL_FORMAT_COLORSPACE_ZS, 0);
+      mode->stencilBits =
+         util_format_get_component_bits(visual->depth_stencil_format,
+               UTIL_FORMAT_COLORSPACE_ZS, 1);
+   }
+
+   if (visual->accum_format != PIPE_FORMAT_NONE) {
+      mode->haveAccumBuffer = GL_TRUE;
+
+      mode->accumRedBits =
+         util_format_get_component_bits(visual->accum_format,
+               UTIL_FORMAT_COLORSPACE_RGB, 0);
+      mode->accumGreenBits =
+         util_format_get_component_bits(visual->accum_format,
+               UTIL_FORMAT_COLORSPACE_RGB, 1);
+      mode->accumBlueBits =
+         util_format_get_component_bits(visual->accum_format,
+               UTIL_FORMAT_COLORSPACE_RGB, 2);
+      mode->accumAlphaBits =
+         util_format_get_component_bits(visual->accum_format,
+               UTIL_FORMAT_COLORSPACE_RGB, 3);
+   }
+
+   if (visual->samples) {
+      mode->sampleBuffers = 1;
+      mode->samples = visual->samples;
+   }
+}
+
+/**
+ * Determine the default draw or read buffer from a visual.
+ */
+static void
+st_visual_to_default_buffer(const struct st_visual *visual,
+                            GLenum *buffer, GLint *index)
+{
+   enum st_attachment_type statt;
+   GLenum buf;
+   gl_buffer_index idx;
+
+   statt = visual->render_buffer;
+   /* do nothing if an invalid render buffer is specified */
+   if (statt == ST_ATTACHMENT_INVALID ||
+       !st_visual_have_buffers(visual, 1 << statt))
+      return;
+
+   switch (statt) {
+   case ST_ATTACHMENT_FRONT_LEFT:
+      buf = GL_FRONT_LEFT;
+      idx = BUFFER_FRONT_LEFT;
+      break;
+   case ST_ATTACHMENT_BACK_LEFT:
+      buf = GL_BACK_LEFT;
+      idx = BUFFER_BACK_LEFT;
+      break;
+   case ST_ATTACHMENT_FRONT_RIGHT:
+      buf = GL_FRONT_RIGHT;
+      idx = BUFFER_FRONT_RIGHT;
+      break;
+   case ST_ATTACHMENT_BACK_RIGHT:
+      buf = GL_BACK_RIGHT;
+      idx = BUFFER_BACK_RIGHT;
+      break;
+   default:
+      buf = GL_NONE;
+      idx = BUFFER_COUNT;
+      break;
+   }
+
+   if (buf != GL_NONE) {
+      if (buffer)
+         *buffer = buf;
+      if (index)
+         *index = idx;
+   }
+}
+
+/**
+ * Create a framebuffer from a manager interface.
+ */
+static struct st_framebuffer *
+st_framebuffer_create(struct st_framebuffer_iface *stfbi)
+{
+   struct st_framebuffer *stfb;
+   __GLcontextModes mode;
+   gl_buffer_index idx;
+
+   stfb = CALLOC_STRUCT(st_framebuffer);
+   if (!stfb)
+      return NULL;
+
+   st_visual_to_context_mode(stfbi->visual, &mode);
+   _mesa_initialize_window_framebuffer(&stfb->Base, &mode);
+
+   /* modify the draw/read buffers of the fb */
+   st_visual_to_default_buffer(stfbi->visual, &stfb->Base.ColorDrawBuffer[0],
+         &stfb->Base._ColorDrawBufferIndexes[0]);
+   st_visual_to_default_buffer(stfbi->visual, &stfb->Base.ColorReadBuffer,
+         &stfb->Base._ColorReadBufferIndex);
+
+   stfb->iface = stfbi;
+
+   /* add the color buffer */
+   idx = stfb->Base._ColorDrawBufferIndexes[0];
+   if (!st_framebuffer_add_renderbuffer(stfb, idx)) {
+      FREE(stfb);
+      return NULL;
+   }
+
+   st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH);
+   st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM);
+
+   st_framebuffer_update_attachments(stfb);
+
+   p_atomic_set(&stfb->revalidate, TRUE);
+   stfb->Base.Initialized = GL_TRUE;
+
+   return stfb;
+}
+
+/**
+ * Reference a framebuffer.
+ */
+static void
+st_framebuffer_reference(struct st_framebuffer **ptr,
+                         struct st_framebuffer *stfb)
+{
+   GLframebuffer *fb = &stfb->Base;
+   _mesa_reference_framebuffer((GLframebuffer **) ptr, fb);
+}
+
+static void
+st_context_notify_invalid_framebuffer(struct st_context_iface *stctxi,
+                                      struct st_framebuffer_iface *stfbi)
+{
+   struct st_context *st = (struct st_context *) stctxi;
+   struct st_framebuffer *stfb;
+
+   /* either draw or read winsys fb */
+   stfb = (struct st_framebuffer *) st->ctx->WinSysDrawBuffer;
+   if (!stfb || stfb->iface != stfbi)
+      stfb = (struct st_framebuffer *) st->ctx->WinSysReadBuffer;
+   assert(stfb && stfb->iface == stfbi);
+
+   p_atomic_set(&stfb->revalidate, TRUE);
+}
+
+static void
+st_context_flush(struct st_context_iface *stctxi, unsigned flags,
+                 struct pipe_fence_handle **fence)
+{
+   struct st_context *st = (struct st_context *) stctxi;
+   st_flush(st, flags, fence);
+   if (flags & PIPE_FLUSH_RENDER_CACHE)
+      st_manager_flush_frontbuffer(st);
+}
+
+static boolean
+st_context_teximage(struct st_context_iface *stctxi, enum st_texture_type target,
+                    int level, enum pipe_format internal_format,
+                    struct pipe_texture *tex, boolean mipmap)
+{
+   struct st_context *st = (struct st_context *) stctxi;
+   GLcontext *ctx = st->ctx;
+   struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+   struct gl_texture_object *texObj;
+   struct gl_texture_image *texImage;
+   struct st_texture_object *stObj;
+   struct st_texture_image *stImage;
+   GLenum internalFormat;
+
+   switch (target) {
+   case ST_TEXTURE_1D:
+      target = GL_TEXTURE_1D;
+      break;
+   case ST_TEXTURE_2D:
+      target = GL_TEXTURE_2D;
+      break;
+   case ST_TEXTURE_3D:
+      target = GL_TEXTURE_3D;
+      break;
+   case ST_TEXTURE_RECT:
+      target = GL_TEXTURE_RECTANGLE_ARB;
+      break;
+   default:
+      return FALSE;
+      break;
+   }
+
+   if (util_format_get_component_bits(internal_format,
+            UTIL_FORMAT_COLORSPACE_RGB, 3) > 0)
+      internalFormat = GL_RGBA;
+   else
+      internalFormat = GL_RGB;
+
+   texObj = _mesa_select_tex_object(ctx, texUnit, target);
+   _mesa_lock_texture(ctx, texObj);
+
+   stObj = st_texture_object(texObj);
+   /* switch to surface based */
+   if (!stObj->surface_based) {
+      _mesa_clear_texture_object(ctx, texObj);
+      stObj->surface_based = GL_TRUE;
+   }
+
+   texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+   stImage = st_texture_image(texImage);
+   if (tex) {
+      _mesa_init_teximage_fields(ctx, target, texImage,
+            tex->width0, tex->height0, 1, 0, internalFormat);
+      texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
+            GL_RGBA, GL_UNSIGNED_BYTE);
+      _mesa_set_fetch_functions(texImage, 2);
+   }
+   else {
+      _mesa_clear_texture_image(ctx, texImage);
+   }
+
+   pipe_texture_reference(&stImage->pt, tex);
+
+   _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
+   _mesa_unlock_texture(ctx, texObj);
+   
+   return TRUE;
+}
+
+static void
+st_context_destroy(struct st_context_iface *stctxi)
+{
+   struct st_context *st = (struct st_context *) stctxi;
+   st_destroy_context(st);
+}
+
+static struct st_context_iface *
+st_api_create_context(struct st_api *stapi, struct st_manager *smapi,
+                      const struct st_visual *visual,
+                      struct st_context_iface *shared_stctxi)
+{
+   struct st_context *shared_ctx = (struct st_context *) shared_stctxi;
+   struct st_context *st;
+   struct pipe_context *pipe;
+   __GLcontextModes mode;
+
+   pipe = smapi->screen->context_create(smapi->screen, NULL);
+   if (!pipe)
+      return NULL;
+
+   st_visual_to_context_mode(visual, &mode);
+   st = st_create_context(pipe, &mode, shared_ctx);
+   if (!st) {
+      pipe->destroy(pipe);
+      return NULL;
+   }
+
+   st->iface.destroy = st_context_destroy;
+
+   st->iface.notify_invalid_framebuffer =
+      st_context_notify_invalid_framebuffer;
+   st->iface.flush = st_context_flush;
+
+   st->iface.teximage = st_context_teximage;
+   st->iface.copy = NULL;
+
+   st->iface.st_context_private = (void *) smapi;
+
+   return &st->iface;
+}
+
+static boolean
+st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
+                    struct st_framebuffer_iface *stdrawi,
+                    struct st_framebuffer_iface *streadi)
+{
+   struct st_context *st = (struct st_context *) stctxi;
+   struct st_framebuffer *stdraw, *stread, *stfb;
+   boolean ret;
+
+   _glapi_check_multithread();
+
+   if (st) {
+      /* reuse/create the draw fb */
+      stfb = (struct st_framebuffer * ) st->ctx->DrawBuffer;
+      if (stfb && stfb->iface == stdrawi) {
+         stdraw = NULL;
+         st_framebuffer_reference(&stdraw, stfb);
+      }
+      else {
+         stdraw = st_framebuffer_create(stdrawi);
+      }
+
+      /* reuse/create the read fb */
+      stfb = (struct st_framebuffer * ) st->ctx->ReadBuffer;
+      if (!stfb || stfb->iface != streadi)
+         stfb = stdraw;
+      if (stfb && stfb->iface == streadi) {
+         stread = NULL;
+         st_framebuffer_reference(&stread, stfb);
+      }
+      else {
+         stread = st_framebuffer_create(streadi);
+      }
+
+      if (stdraw && stread) {
+         st_framebuffer_validate(stdraw, st);
+         if (stread != stdraw)
+            st_framebuffer_validate(stread, st);
+
+         /* modify the draw/read buffers of the context */
+         st_visual_to_default_buffer(stdraw->iface->visual,
+               &st->ctx->Color.DrawBuffer[0], NULL);
+         st_visual_to_default_buffer(stread->iface->visual,
+               &st->ctx->Pixel.ReadBuffer, NULL);
+
+         ret = _mesa_make_current(st->ctx, &stdraw->Base, &stread->Base);
+      }
+      else {
+         ret = FALSE;
+      }
+
+      st_framebuffer_reference(&stdraw, NULL);
+      st_framebuffer_reference(&stread, NULL);
+   }
+   else {
+      ret = _mesa_make_current(NULL, NULL, NULL);
+   }
+
+   return ret;
+}
+
+static struct st_context_iface *
+st_api_get_current(struct st_api *stapi)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct st_context *st = (ctx) ? ctx->st : NULL;
+
+   return (st) ? &st->iface : NULL;
+}
+
+static boolean
+st_api_is_visual_supported(struct st_api *stapi,
+                           const struct st_visual *visual)
+{
+   return TRUE;
+}
+
+static st_proc_t
+st_api_get_proc_address(struct st_api *stapi, const char *procname)
+{
+   return (st_proc_t) _glapi_get_proc_address(procname);
+}
+
+static void
+st_api_destroy(struct st_api *stapi)
+{
+   FREE(stapi);
+}
+
+/**
+ * Flush the front buffer if the current context renders to the front buffer.
+ */
+void
+st_manager_flush_frontbuffer(struct st_context *st)
+{
+   struct st_framebuffer *stfb = (struct st_framebuffer *) st->ctx->DrawBuffer;
+   struct st_renderbuffer *strb = NULL;
+
+   if (stfb)
+      strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+   if (!strb)
+      return;
+
+   /* st_public.h or FBO */
+   if (!stfb->iface) {
+      struct pipe_surface *front_surf = strb->surface;
+      st->pipe->screen->flush_frontbuffer(st->pipe->screen,
+            front_surf, st->winsys_drawable_handle);
+      return;
+   }
+
+   stfb->iface->flush_front(stfb->iface, ST_ATTACHMENT_FRONT_LEFT);
+}
+
+/**
+ * Re-validate the framebuffer.
+ */
+void
+st_manager_validate_framebuffers(struct st_context *st)
+{
+   struct st_framebuffer *stdraw, *stread;
+
+   stdraw = (struct st_framebuffer *) st->ctx->DrawBuffer;
+   stread = (struct st_framebuffer *) st->ctx->ReadBuffer;
+
+   /* st_public.h or FBO */
+   if ((stdraw && !stdraw->iface) || (stread && !stread->iface)) {
+      struct pipe_screen *screen = st->pipe->screen;
+      if (screen->update_buffer)
+         screen->update_buffer(screen, st->pipe->priv);
+      return;
+   }
+
+   if (stdraw)
+      st_framebuffer_validate(stdraw, st);
+   if (stread && stread != stdraw)
+      st_framebuffer_validate(stread, st);
+}
+
+/**
+ * Add a color buffer on demand.
+ */
+boolean
+st_manager_add_color_renderbuffer(struct st_context *st, GLframebuffer *fb,
+                                  gl_buffer_index idx)
+{
+   struct st_framebuffer *stfb = (struct st_framebuffer *) fb;
+
+   if (stfb->Base.Attachment[idx].Renderbuffer)
+      return TRUE;
+
+   /* st_public.h or FBO */
+   if (!stfb->iface)
+      return FALSE;
+
+   switch (idx) {
+   case BUFFER_FRONT_LEFT:
+   case BUFFER_BACK_LEFT:
+   case BUFFER_FRONT_RIGHT:
+   case BUFFER_BACK_RIGHT:
+      break;
+   default:
+      return FALSE;
+      break;
+   }
+
+   if (!st_framebuffer_add_renderbuffer(stfb, idx))
+      return FALSE;
+
+   st_framebuffer_update_attachments(stfb);
+   st_invalidate_state(st->ctx, _NEW_BUFFERS);
+
+   return TRUE;
+}
+
+struct st_api *
+st_manager_create_api(void)
+{
+   struct st_api *stapi;
+
+   stapi = CALLOC_STRUCT(st_api);
+   if (stapi) {
+      stapi->destroy = st_api_destroy;
+      stapi->get_proc_address = st_api_get_proc_address;
+      stapi->is_visual_supported = st_api_is_visual_supported;
+
+      stapi->create_context = st_api_create_context;
+      stapi->make_current = st_api_make_current;
+      stapi->get_current = st_api_get_current;
+   }
+
+   return stapi;
+}
diff --git a/src/mesa/state_tracker/st_manager.h b/src/mesa/state_tracker/st_manager.h
new file mode 100644 (file)
index 0000000..a3f5199
--- /dev/null
@@ -0,0 +1,47 @@
+/*
+ * Mesa 3-D graphics library
+ * Version:  7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ *    Chia-I Wu <olv@lunarg.com>
+ */
+
+#ifndef ST_MANAGER_H
+#define ST_MANAGER_H
+
+#include "state_tracker/st_api.h"
+#include "st_context.h"
+
+void
+st_manager_flush_frontbuffer(struct st_context *st);
+
+void
+st_manager_validate_framebuffers(struct st_context *st);
+
+boolean
+st_manager_add_color_renderbuffer(struct st_context *st, GLframebuffer *fb,
+                                  gl_buffer_index idx);
+
+struct st_api *
+st_manager_create_api(void);
+
+#endif /* ST_MANAGER_H */