This loads in the <min_lod, max_lod, lod_bias> settings for a given
sampler, which is necessary for lowering clamps/biases on certain
Midgard chips.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
load("raw_output_pan", 0, [], [CAN_ELIMINATE, CAN_REORDER])
load("output_u8_as_fp16_pan", 0, [], [CAN_ELIMINATE, CAN_REORDER])
+# Loads the sampler paramaters <min_lod, max_lod, lod_bias>
+# src[] = { sampler_index }
+load("sampler_lod_parameters_pan", 1, [CAN_ELIMINATE, CAN_REORDER])
+
# V3D-specific instrinc for tile buffer color reads.
#
# The hardware requires that we read the samples and components of a pixel