intelCalcViewport(struct gl_context * ctx)
{
struct intel_context *intel = intel_context(ctx);
- const GLfloat *v = ctx->Viewport._WindowMap.m;
- const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
- GLfloat *m = intel->ViewportMatrix.m;
- GLfloat yScale, yBias;
-
- if (ctx->DrawBuffer->Name) {
- /* User created FBO */
- /* y=0=bottom */
- yScale = 1.0;
- yBias = 0.0;
- }
- else {
- /* window buffer, y=0=top */
- yScale = -1.0;
- yBias = ctx->DrawBuffer->Height;
- }
-
- m[MAT_SX] = v[MAT_SX];
- m[MAT_TX] = v[MAT_TX];
- m[MAT_SY] = v[MAT_SY] * yScale;
- m[MAT_TY] = v[MAT_TY] * yScale + yBias;
-
- m[MAT_SZ] = v[MAT_SZ] * depthScale;
- m[MAT_TZ] = v[MAT_TZ] * depthScale;
+ if (ctx->DrawBuffer->Name == 0) {
+ _math_matrix_viewport(&intel->ViewportMatrix,
+ ctx->Viewport.X,
+ ctx->DrawBuffer->Height - ctx->Viewport.Y,
+ ctx->Viewport.Width,
+ -ctx->Viewport.Height,
+ ctx->Viewport.Near,
+ ctx->Viewport.Far,
+ 1.0);
+ } else {
+ _math_matrix_viewport(&intel->ViewportMatrix,
+ ctx->Viewport.X,
+ ctx->Viewport.Y,
+ ctx->Viewport.Width,
+ ctx->Viewport.Height,
+ ctx->Viewport.Near,
+ ctx->Viewport.Far,
+ 1.0);
+ }
}