else
pipeline->graphics.primgroup_size = 128; /* recommended without a GS */
+ pipeline->graphics.partial_es_wave = false;
+ if (pipeline->device->has_distributed_tess) {
+ if (radv_pipeline_has_gs(pipeline)) {
+ if (device->physical_device->rad_info.chip_class <= VI)
+ pipeline->graphics.partial_es_wave = true;
+ }
+ }
+ /* GS requirement. */
+ if (SI_GS_PER_ES / pipeline->graphics.primgroup_size >= pipeline->device->gs_table_depth - 3)
+ pipeline->graphics.partial_es_wave = true;
+
+ pipeline->graphics.wd_switch_on_eop = false;
+ if (device->physical_device->rad_info.chip_class >= CIK) {
+ unsigned prim = pipeline->graphics.prim;
+ /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
+ * 4 shader engines. Set 1 to pass the assertion below.
+ * The other cases are hardware requirements. */
+ if (device->physical_device->rad_info.max_se < 4 ||
+ prim == V_008958_DI_PT_POLYGON ||
+ prim == V_008958_DI_PT_LINELOOP ||
+ prim == V_008958_DI_PT_TRIFAN ||
+ prim == V_008958_DI_PT_TRISTRIP_ADJ ||
+ (pipeline->graphics.prim_restart_enable &&
+ (device->physical_device->rad_info.family < CHIP_POLARIS10 ||
+ (prim != V_008958_DI_PT_POINTLIST &&
+ prim != V_008958_DI_PT_LINESTRIP &&
+ prim != V_008958_DI_PT_TRISTRIP))))
+ pipeline->graphics.wd_switch_on_eop = true;
+ }
+
+ pipeline->graphics.ia_switch_on_eoi = false;
+ if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
+ pipeline->graphics.ia_switch_on_eoi = true;
+ if (radv_pipeline_has_gs(pipeline) &&
+ pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.uses_prim_id)
+ pipeline->graphics.ia_switch_on_eoi = true;
+ if (radv_pipeline_has_tess(pipeline)) {
+ /* SWITCH_ON_EOI must be set if PrimID is used. */
+ if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.uses_prim_id ||
+ pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.uses_prim_id)
+ pipeline->graphics.ia_switch_on_eoi = true;
+ }
+
+ pipeline->graphics.partial_vs_wave = false;
+ if (radv_pipeline_has_tess(pipeline)) {
+ /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
+ if ((device->physical_device->rad_info.family == CHIP_TAHITI ||
+ device->physical_device->rad_info.family == CHIP_PITCAIRN ||
+ device->physical_device->rad_info.family == CHIP_BONAIRE) &&
+ radv_pipeline_has_gs(pipeline))
+ pipeline->graphics.partial_vs_wave = true;
+ /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
+ if (device->has_distributed_tess) {
+ if (radv_pipeline_has_gs(pipeline)) {
+ if (device->physical_device->rad_info.family == CHIP_TONGA ||
+ device->physical_device->rad_info.family == CHIP_FIJI ||
+ device->physical_device->rad_info.family == CHIP_POLARIS10 ||
+ device->physical_device->rad_info.family == CHIP_POLARIS11 ||
+ device->physical_device->rad_info.family == CHIP_POLARIS12)
+ pipeline->graphics.partial_vs_wave = true;
+ } else {
+ pipeline->graphics.partial_vs_wave = true;
+ }
+ }
+ }
+
const VkPipelineVertexInputStateCreateInfo *vi_info =
pCreateInfo->pVertexInputState;
struct radv_vertex_elements_info *velems = &pipeline->vertex_elements;
#include "radv_util.h"
#include "main/macros.h"
-#define SI_GS_PER_ES 128
-
static void
si_write_harvested_raster_configs(struct radv_physical_device *physical_device,
struct radeon_winsys_cs *cs,
bool ia_switch_on_eop = false;
bool ia_switch_on_eoi = false;
bool partial_vs_wave = false;
- bool partial_es_wave = false;
+ bool partial_es_wave = cmd_buffer->state.pipeline->graphics.partial_es_wave;
bool multi_instances_smaller_than_primgroup;
multi_instances_smaller_than_primgroup = indirect_draw;
multi_instances_smaller_than_primgroup = true;
}
- if (cmd_buffer->state.pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
- ia_switch_on_eoi = true;
-
- if (radv_pipeline_has_tess(cmd_buffer->state.pipeline)) {
- /* SWITCH_ON_EOI must be set if PrimID is used. */
- if (cmd_buffer->state.pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.uses_prim_id ||
- cmd_buffer->state.pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.uses_prim_id)
- ia_switch_on_eoi = true;
-
- /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
- if ((family == CHIP_TAHITI ||
- family == CHIP_PITCAIRN ||
- family == CHIP_BONAIRE) &&
- radv_pipeline_has_gs(cmd_buffer->state.pipeline))
- partial_vs_wave = true;
-
- /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
- if (cmd_buffer->device->has_distributed_tess) {
- if (radv_pipeline_has_gs(cmd_buffer->state.pipeline)) {
- if (chip_class <= VI)
- partial_es_wave = true;
-
- if (family == CHIP_TONGA ||
- family == CHIP_FIJI ||
- family == CHIP_POLARIS10 ||
- family == CHIP_POLARIS11 ||
- family == CHIP_POLARIS12)
- partial_vs_wave = true;
- } else {
- partial_vs_wave = true;
- }
- }
- }
- /* TODO linestipple */
+ ia_switch_on_eoi = cmd_buffer->state.pipeline->graphics.ia_switch_on_eoi;
+ partial_vs_wave = cmd_buffer->state.pipeline->graphics.partial_vs_wave;
if (chip_class >= CIK) {
- /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
- * 4 shader engines. Set 1 to pass the assertion below.
- * The other cases are hardware requirements. */
- if (info->max_se < 4 ||
- prim == V_008958_DI_PT_POLYGON ||
- prim == V_008958_DI_PT_LINELOOP ||
- prim == V_008958_DI_PT_TRIFAN ||
- prim == V_008958_DI_PT_TRISTRIP_ADJ ||
- (cmd_buffer->state.pipeline->graphics.prim_restart_enable &&
- (family < CHIP_POLARIS10 ||
- (prim != V_008958_DI_PT_POINTLIST &&
- prim != V_008958_DI_PT_LINESTRIP &&
- prim != V_008958_DI_PT_TRISTRIP))))
- wd_switch_on_eop = true;
+ wd_switch_on_eop = cmd_buffer->state.pipeline->graphics.wd_switch_on_eop;
/* Hawaii hangs if instancing is enabled and WD_SWITCH_ON_EOP is 0.
* We don't know that for indirect drawing, so treat it as
partial_es_wave = true;
if (radv_pipeline_has_gs(cmd_buffer->state.pipeline)) {
-
- if (radv_pipeline_has_gs(cmd_buffer->state.pipeline) &&
- cmd_buffer->state.pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.uses_prim_id)
- ia_switch_on_eoi = true;
-
- /* GS requirement. */
- if (SI_GS_PER_ES / cmd_buffer->state.pipeline->graphics.primgroup_size >= cmd_buffer->device->gs_table_depth - 3)
- partial_es_wave = true;
-
/* GS hw bug with single-primitive instances and SWITCH_ON_EOI.
* The hw doc says all multi-SE chips are affected, but amdgpu-pro Vulkan
* only applies it to Hawaii. Do what amdgpu-pro Vulkan does.