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v3d: remove redundant update of queued draw calls
author
Iago Toral Quiroga
<itoral@igalia.com>
Wed, 11 Sep 2019 08:02:22 +0000
(10:02 +0200)
committer
Iago Toral
<itoral@igalia.com>
Fri, 13 Sep 2019 06:53:26 +0000
(06:53 +0000)
This was updating the counter for the indexed draw path only, but we are
already updating the counter for all paths a bit later, so this is only
duplicating counts for indexed paths.
Reviewed-by: Eric Anholt <eric@anholt.net>
src/gallium/drivers/v3d/v3dx_draw.c
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diff --git
a/src/gallium/drivers/v3d/v3dx_draw.c
b/src/gallium/drivers/v3d/v3dx_draw.c
index 26f706a9347c78b81c745c29925ba2cf0efb2a78..2eed8f1786a7510fa6497a0f9c29944c4f060ae8 100644
(file)
--- a/
src/gallium/drivers/v3d/v3dx_draw.c
+++ b/
src/gallium/drivers/v3d/v3dx_draw.c
@@
-852,8
+852,6
@@
v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
}
}
- job->draw_calls_queued++;
-
if (info->has_user_indices)
pipe_resource_reference(&prsc, NULL);
} else {