r600g: do fine-grained depth texture flushing
authorMarek Olšák <maraeo@gmail.com>
Sat, 7 Jul 2012 23:54:24 +0000 (01:54 +0200)
committerMarek Olšák <maraeo@gmail.com>
Thu, 12 Jul 2012 00:08:30 +0000 (02:08 +0200)
- maintain a mask of which mipmap levels are dirty (instead of one big flag)
- only flush what was requested at a given point and not the whole resource
  (most often only one level and one layer has to be flushed)

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
src/gallium/drivers/r600/r600_blit.c
src/gallium/drivers/r600/r600_pipe.h
src/gallium/drivers/r600/r600_resource.h
src/gallium/drivers/r600/r600_state_common.c
src/gallium/drivers/r600/r600_texture.c

index b6238dcd050c9dd10093d97438c5940de8706522..1d838bdc7884d269db6df06e6a492bf20b5146b1 100644 (file)
@@ -98,33 +98,34 @@ static void r600_blitter_end(struct pipe_context *ctx)
        r600_resume_nontimer_queries(rctx);
 }
 
-static unsigned u_num_layers(struct pipe_resource *r, unsigned level)
+static unsigned u_max_layer(struct pipe_resource *r, unsigned level)
 {
        switch (r->target) {
        case PIPE_TEXTURE_CUBE:
-               return 6;
+               return 6 - 1;
        case PIPE_TEXTURE_3D:
-               return u_minify(r->depth0, level);
+               return u_minify(r->depth0, level) - 1;
        case PIPE_TEXTURE_1D_ARRAY:
-               return r->array_size;
        case PIPE_TEXTURE_2D_ARRAY:
-               return r->array_size;
+               return r->array_size - 1;
        default:
-               return 1;
+               return 0;
        }
 }
 
 void r600_blit_uncompress_depth(struct pipe_context *ctx,
                struct r600_resource_texture *texture,
-               struct r600_resource_texture *staging)
+               struct r600_resource_texture *staging,
+               unsigned first_level, unsigned last_level,
+               unsigned first_layer, unsigned last_layer)
 {
        struct r600_context *rctx = (struct r600_context *)ctx;
-       unsigned layer, level;
+       unsigned layer, level, checked_last_layer, max_layer;
        float depth = 1.0f;
        struct r600_resource_texture *flushed_depth_texture = staging ?
                        staging : texture->flushed_depth_texture;
 
-       if (!staging && !texture->dirty_db)
+       if (!staging && !texture->dirty_db_mask)
                return;
 
        if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
@@ -138,10 +139,16 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx,
                r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
        }
 
-       for (level = 0; level <= texture->resource.b.b.last_level; level++) {
-               unsigned num_layers = u_num_layers(&texture->resource.b.b, level);
+       for (level = first_level; level <= last_level; level++) {
+               if (!staging && !(texture->dirty_db_mask & (1 << level)))
+                       continue;
+
+               /* The smaller the mipmap level, the less layers there are
+                * as far as 3D textures are concerned. */
+               max_layer = u_max_layer(&texture->resource.b.b, level);
+               checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
 
-               for (layer = 0; layer < num_layers; layer++) {
+               for (layer = first_layer; layer <= checked_last_layer; layer++) {
                        struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
 
                        surf_tmpl.format = texture->real_format;
@@ -164,10 +171,13 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx,
                        pipe_surface_reference(&zsurf, NULL);
                        pipe_surface_reference(&cbsurf, NULL);
                }
-       }
 
-       if (!staging)
-               texture->dirty_db = FALSE;
+               /* The texture will always be dirty if some layers aren't flushed.
+                * I don't think this case can occur though. */
+               if (!staging && first_layer == 0 && last_layer == max_layer) {
+                       texture->dirty_db_mask &= ~(1 << level);
+               }
+       }
 
        if (rctx->chip_class <= R700) {
                /* Disable decompression in DB_RENDER_CONTROL */
@@ -183,26 +193,31 @@ void r600_flush_depth_textures(struct r600_context *rctx)
        /* XXX: This handles fragment shader textures only. */
 
        for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
-               struct r600_pipe_sampler_view *view;
+               struct pipe_sampler_view *view;
                struct r600_resource_texture *tex;
 
-               view = rctx->ps_samplers.views[i];
+               view = &rctx->ps_samplers.views[i]->base;
                if (!view) continue;
 
-               tex = (struct r600_resource_texture *)view->base.texture;
+               tex = (struct r600_resource_texture *)view->texture;
                if (!tex->is_depth)
                        continue;
 
                if (tex->is_flushing_texture)
                        continue;
 
-               r600_blit_uncompress_depth(&rctx->context, tex, NULL);
+               r600_blit_uncompress_depth(&rctx->context, tex, NULL,
+                                          view->u.tex.first_level,
+                                          view->u.tex.last_level,
+                                          0,
+                                          u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
        }
 
        /* also check CB here */
        for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
                struct r600_resource_texture *tex;
-               tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
+               struct pipe_surface *surf = rctx->framebuffer.cbufs[i];
+               tex = (struct r600_resource_texture *)surf->texture;
 
                if (!tex->is_depth)
                        continue;
@@ -210,7 +225,11 @@ void r600_flush_depth_textures(struct r600_context *rctx)
                if (tex->is_flushing_texture)
                        continue;
 
-               r600_blit_uncompress_depth(&rctx->context, tex, NULL);
+               r600_blit_uncompress_depth(&rctx->context, tex, NULL,
+                                          surf->u.tex.level,
+                                          surf->u.tex.level,
+                                          surf->u.tex.first_layer,
+                                          surf->u.tex.last_layer);
        }
 }
 
@@ -342,7 +361,9 @@ static void r600_resource_copy_region(struct pipe_context *ctx,
        }
 
        if (rsrc->is_depth && !rsrc->is_flushing_texture)
-               r600_texture_depth_flush(ctx, src, NULL);
+               r600_texture_depth_flush(ctx, src, NULL,
+                                        src_level, src_level,
+                                        src_box->z, src_box->z + src_box->depth - 1);
 
        restore_orig[0] = restore_orig[1] = FALSE;
 
index 6e08cbff3d4bdb59a6cc186c70ee5d76b0928244..1ee5604b011187aea01cf30220d3b230a3e574b4 100644 (file)
@@ -441,7 +441,9 @@ void evergreen_update_dual_export_state(struct r600_context * rctx);
 void r600_init_blit_functions(struct r600_context *rctx);
 void r600_blit_uncompress_depth(struct pipe_context *ctx,
                struct r600_resource_texture *texture,
-               struct r600_resource_texture *staging);
+               struct r600_resource_texture *staging,
+               unsigned first_level, unsigned last_level,
+               unsigned first_layer, unsigned last_layer);
 void r600_flush_depth_textures(struct r600_context *rctx);
 
 /* r600_buffer.c */
index 7327ba6c2d715562d8b3dfe10cbc83ac8e2fc27f..a7570c7deecd968272f789477527709a6471bd10 100644 (file)
@@ -59,7 +59,7 @@ struct r600_resource_texture {
        unsigned                        tile_type;
        bool                            is_depth;
        bool                            is_rat;
-       unsigned                        dirty_db;
+       unsigned                        dirty_db_mask; /* each bit says if that miplevel is dirty */
        struct r600_resource_texture    *stencil; /* Stencil is in a separate buffer on Evergreen. */
        struct r600_resource_texture    *flushed_depth_texture;
        boolean                         is_flushing_texture;
@@ -93,7 +93,9 @@ void r600_init_flushed_depth_texture(struct pipe_context *ctx,
                                     struct r600_resource_texture **staging);
 void r600_texture_depth_flush(struct pipe_context *ctx,
                              struct pipe_resource *texture,
-                             struct r600_resource_texture **staging);
+                             struct r600_resource_texture **staging,
+                             unsigned first_level, unsigned last_level,
+                             unsigned first_layer, unsigned last_layer);
 
 /* r600_texture.c texture transfer functions. */
 struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
index f3808e6b6d35dfaef69d51ece0eb3ddf8511b407..e62cd2e9280abb289e68c31aa0df687dc9ce78dd 100644 (file)
@@ -996,10 +996,12 @@ void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo)
 
        rctx->flags |= R600_CONTEXT_DST_CACHES_DIRTY | R600_CONTEXT_DRAW_PENDING;
 
-       if (rctx->framebuffer.zsbuf)
-       {
-               struct pipe_resource *tex = rctx->framebuffer.zsbuf->texture;
-               ((struct r600_resource_texture *)tex)->dirty_db = TRUE;
+       /* Set the depth buffer as dirty. */
+       if (rctx->framebuffer.zsbuf) {
+               struct pipe_surface *surf = rctx->framebuffer.zsbuf;
+               struct r600_resource_texture *rtex = (struct r600_resource_texture *)surf->texture;
+
+               rtex->dirty_db_mask |= 1 << surf->u.tex.level;
        }
 
        pipe_resource_reference(&ib.buffer, NULL);
index da6634643a3e9172f3ad09dfb12c271b806da30e..c34df2daa71301e508f3cfb66155c51f2020899f 100644 (file)
@@ -754,7 +754,7 @@ void r600_init_flushed_depth_texture(struct pipe_context *ctx,
        if (staging)
                resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
        else
-               rtex->dirty_db = TRUE;
+               rtex->dirty_db_mask = (1 << (resource.last_level+1)) - 1;
 
        *flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
        if (*flushed_depth_texture == NULL) {
@@ -768,7 +768,9 @@ void r600_init_flushed_depth_texture(struct pipe_context *ctx,
 
 void r600_texture_depth_flush(struct pipe_context *ctx,
                              struct pipe_resource *texture,
-                             struct r600_resource_texture **staging)
+                             struct r600_resource_texture **staging,
+                             unsigned first_level, unsigned last_level,
+                             unsigned first_layer, unsigned last_layer)
 {
        struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
 
@@ -778,12 +780,16 @@ void r600_texture_depth_flush(struct pipe_context *ctx,
                if (!*staging)
                        return; /* error */
 
-               r600_blit_uncompress_depth(ctx, rtex, *staging);
+               r600_blit_uncompress_depth(ctx, rtex, *staging,
+                                          first_level, last_level,
+                                          first_layer, last_layer);
        } else {
                if (!rtex->flushed_depth_texture)
                        return; /* error */
 
-               r600_blit_uncompress_depth(ctx, rtex, NULL);
+               r600_blit_uncompress_depth(ctx, rtex, NULL,
+                                          first_level, last_level,
+                                          first_layer, last_layer);
        }
 }
 
@@ -850,7 +856,9 @@ struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
                */
                struct r600_resource_texture *staging_depth;
 
-               r600_texture_depth_flush(ctx, texture, &staging_depth);
+               r600_texture_depth_flush(ctx, texture, &staging_depth,
+                                        level, level,
+                                        box->z, box->z + box->depth - 1);
                if (!staging_depth) {
                        R600_ERR("failed to create temporary texture to hold untiled copy\n");
                        pipe_resource_reference(&trans->transfer.resource, NULL);