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intel: span rendering requires just a flush before starting, not finish.
author
Eric Anholt
<eric@anholt.net>
Wed, 2 Jul 2008 18:49:10 +0000
(11:49 -0700)
committer
Eric Anholt
<eric@anholt.net>
Wed, 2 Jul 2008 18:49:10 +0000
(11:49 -0700)
The dri_bo_map()s that follow will take care of idling the hardware as needed.
src/mesa/drivers/dri/intel/intel_span.c
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diff --git
a/src/mesa/drivers/dri/intel/intel_span.c
b/src/mesa/drivers/dri/intel/intel_span.c
index 7b079afa7363ad4eb4b8fca7dfbc9c57b1da8640..b1392f794eed8b78c9a54aaac5cddc8692840443 100644
(file)
--- a/
src/mesa/drivers/dri/intel/intel_span.c
+++ b/
src/mesa/drivers/dri/intel/intel_span.c
@@
-612,7
+612,7
@@
intelSpanRenderStart(GLcontext * ctx)
struct intel_context *intel = intel_context(ctx);
GLuint i;
- intelF
ini
sh(&intel->ctx);
+ intelF
lu
sh(&intel->ctx);
LOCK_HARDWARE(intel);
#if 0