assert(program->ir_type == PIPE_SHADER_IR_NIR);
    si_nir_scan_shader(sel->nir, &sel->info);
 
-   /* Store the declared LDS size into si_shader_info for the shader
-    * cache to include it.
-    */
-   sel->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE] = program->local_size;
-
+   sel->info.base.cs.shared_size = program->local_size;
    si_get_active_slot_masks(&sel->info, &sel->active_const_and_shader_buffers,
                             &sel->active_samplers_and_images);
 
 
 
 enum
 {
-   /* Use a property enum that CS wouldn't use. */
-   TGSI_PROPERTY_CS_LOCAL_SIZE = TGSI_PROPERTY_FS_COORD_ORIGIN,
-
    /* These represent the number of SGPRs the shader uses. */
    SI_VS_BLIT_SGPRS_POS = 3,
    SI_VS_BLIT_SGPRS_POS_COLOR = 7,
 
 void si_llvm_declare_compute_memory(struct si_shader_context *ctx)
 {
    struct si_shader_selector *sel = ctx->shader->selector;
-   unsigned lds_size = sel->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE];
+   unsigned lds_size = sel->info.base.cs.shared_size;
 
    LLVMTypeRef i8p = LLVMPointerType(ctx->ac.i8, AC_ADDR_SPACE_LDS);
    LLVMValueRef var;
          ctx->abi.user_data = ac_build_expand_to_vec4(&ctx->ac, ctx->abi.user_data,
                                                       nir->info.cs.user_data_components_amd);
       }
+
+      if (ctx->shader->selector->info.base.cs.shared_size)
+         si_llvm_declare_compute_memory(ctx);
    }
 
    ctx->abi.inputs = &ctx->inputs[0];
    ctx->abi.convert_undef_to_zero = true;
    ctx->abi.clamp_div_by_zero = ctx->screen->options.clamp_div_by_zero;
 
-   if (ctx->shader->selector->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE]) {
-      assert(gl_shader_stage_is_compute(nir->info.stage));
-      si_llvm_declare_compute_memory(ctx);
-   }
-
    const struct si_shader_info *info = &ctx->shader->selector->info;
    for (unsigned i = 0; i < info->num_outputs; i++) {
       for (unsigned j = 0; j < 4; j++)