#include "main/glheader.h"
#include "main/imports.h"
-#include "main/api_arrayelt.h"
#include "main/enums.h"
#include "main/light.h"
#include "main/framebuffer.h"
_swsetup_InvalidateState( ctx, new_state );
_vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
- _ae_invalidate_state( ctx, new_state );
R200_CONTEXT(ctx)->radeon.NewGLState |= new_state;
if (new_state & _NEW_PROGRAM)
#include "main/glheader.h"
#include "main/imports.h"
-#include "main/api_arrayelt.h"
#include "main/enums.h"
#include "main/light.h"
#include "main/context.h"
_swsetup_InvalidateState( ctx, new_state );
_vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
- _ae_invalidate_state( ctx, new_state );
R100_CONTEXT(ctx)->radeon.NewGLState |= new_state;
}