}
-/**
- * Is the given texture format a generic compressed format?
- */
-static GLboolean
-is_generic_compressed_format(GLenum format)
-{
- switch (format) {
- case GL_COMPRESSED_RED:
- case GL_COMPRESSED_RG:
- case GL_COMPRESSED_RGB:
- case GL_COMPRESSED_RGBA:
- case GL_COMPRESSED_ALPHA:
- case GL_COMPRESSED_LUMINANCE:
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- case GL_COMPRESSED_INTENSITY:
- case GL_COMPRESSED_SRGB:
- case GL_COMPRESSED_SRGB_ALPHA:
- case GL_COMPRESSED_SLUMINANCE:
- case GL_COMPRESSED_SLUMINANCE_ALPHA:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
/**
* For cube map faces, return a face index in [0,5].
* For other targets return 0;
}
/* additional checks for compressed textures */
- if (_mesa_is_compressed_format(ctx, internalFormat) ||
- is_generic_compressed_format(internalFormat)) {
+ if (_mesa_is_compressed_format(ctx, internalFormat)) {
if (!target_can_be_compressed(ctx, target, internalFormat)) {
if (!isProxy)
_mesa_error(ctx, GL_INVALID_ENUM,
return GL_TRUE;
}
- if (_mesa_is_compressed_format(ctx, internalFormat) ||
- is_generic_compressed_format(internalFormat)) {
+ if (_mesa_is_compressed_format(ctx, internalFormat)) {
if (!target_can_be_compressed(ctx, target, internalFormat)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glCopyTexImage%dD(target)", dimensions);