radv: Merge depth stencil state with PM4 generation.
authorBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Sun, 14 Jan 2018 19:00:40 +0000 (20:00 +0100)
committerBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tue, 30 Jan 2018 21:01:06 +0000 (22:01 +0100)
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
src/amd/vulkan/radv_pipeline.c
src/amd/vulkan/radv_private.h

index 52585b02659eb24415dc62be72b0657f16b7a253..75137c86299b79adeced32584c41d15840149af5 100644 (file)
@@ -692,61 +692,6 @@ static uint32_t si_translate_stencil_op(enum VkStencilOp op)
                return 0;
        }
 }
-static void
-radv_pipeline_init_depth_stencil_state(struct radv_pipeline *pipeline,
-                                      const VkGraphicsPipelineCreateInfo *pCreateInfo,
-                                      const struct radv_graphics_pipeline_create_info *extra)
-{
-       const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState;
-       struct radv_depth_stencil_state *ds = &pipeline->graphics.ds;
-
-       if (!vkds)
-               return;
-
-       RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
-       struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
-       if (subpass->depth_stencil_attachment.attachment == VK_ATTACHMENT_UNUSED)
-               return;
-
-       struct radv_render_pass_attachment *attachment = pass->attachments + subpass->depth_stencil_attachment.attachment;
-       bool has_depth_attachment = vk_format_is_depth(attachment->format);
-       bool has_stencil_attachment = vk_format_is_stencil(attachment->format);
-
-       if (has_depth_attachment) {
-               ds->db_depth_control = S_028800_Z_ENABLE(vkds->depthTestEnable ? 1 : 0) |
-                                      S_028800_Z_WRITE_ENABLE(vkds->depthWriteEnable ? 1 : 0) |
-                                      S_028800_ZFUNC(vkds->depthCompareOp) |
-                                      S_028800_DEPTH_BOUNDS_ENABLE(vkds->depthBoundsTestEnable ? 1 : 0);
-
-               /* from amdvlk: For 4xAA and 8xAA need to decompress on flush for better performance */
-               ds->db_render_override2 |= S_028010_DECOMPRESS_Z_ON_FLUSH(attachment->samples > 2);
-       }
-
-       if (has_stencil_attachment && vkds->stencilTestEnable) {
-               ds->db_depth_control |= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1);
-               ds->db_depth_control |= S_028800_STENCILFUNC(vkds->front.compareOp);
-               ds->db_stencil_control |= S_02842C_STENCILFAIL(si_translate_stencil_op(vkds->front.failOp));
-               ds->db_stencil_control |= S_02842C_STENCILZPASS(si_translate_stencil_op(vkds->front.passOp));
-               ds->db_stencil_control |= S_02842C_STENCILZFAIL(si_translate_stencil_op(vkds->front.depthFailOp));
-
-               ds->db_depth_control |= S_028800_STENCILFUNC_BF(vkds->back.compareOp);
-               ds->db_stencil_control |= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(vkds->back.failOp));
-               ds->db_stencil_control |= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(vkds->back.passOp));
-               ds->db_stencil_control |= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(vkds->back.depthFailOp));
-       }
-
-       if (extra) {
-
-               ds->db_render_control |= S_028000_DEPTH_CLEAR_ENABLE(extra->db_depth_clear);
-               ds->db_render_control |= S_028000_STENCIL_CLEAR_ENABLE(extra->db_stencil_clear);
-
-               ds->db_render_control |= S_028000_RESUMMARIZE_ENABLE(extra->db_resummarize);
-               ds->db_render_control |= S_028000_DEPTH_COMPRESS_DISABLE(extra->db_flush_depth_inplace);
-               ds->db_render_control |= S_028000_STENCIL_COMPRESS_DISABLE(extra->db_flush_stencil_inplace);
-               ds->db_render_override2 |= S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(extra->db_depth_disable_expclear);
-               ds->db_render_override2 |= S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(extra->db_stencil_disable_expclear);
-       }
-}
 
 static uint32_t si_translate_fill(VkPolygonMode func)
 {
@@ -2344,14 +2289,62 @@ radv_pipeline_generate_binning_state(struct radeon_winsys_cs *cs,
 
 static void
 radv_pipeline_generate_depth_stencil_state(struct radeon_winsys_cs *cs,
-                                           struct radv_pipeline *pipeline)
+                                           struct radv_pipeline *pipeline,
+                                           const VkGraphicsPipelineCreateInfo *pCreateInfo,
+                                           const struct radv_graphics_pipeline_create_info *extra)
 {
-       struct radv_depth_stencil_state *ds = &pipeline->graphics.ds;
-       radeon_set_context_reg(cs, R_028800_DB_DEPTH_CONTROL, ds->db_depth_control);
-       radeon_set_context_reg(cs, R_02842C_DB_STENCIL_CONTROL, ds->db_stencil_control);
+       const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState;
+       RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
+       struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
+       struct radv_render_pass_attachment *attachment = NULL;
+       uint32_t db_depth_control = 0, db_stencil_control = 0;
+       uint32_t db_render_control = 0, db_render_override2 = 0;
+
+       if (subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED)
+               attachment = pass->attachments + subpass->depth_stencil_attachment.attachment;
+
+       bool has_depth_attachment = attachment && vk_format_is_depth(attachment->format);
+       bool has_stencil_attachment = attachment && vk_format_is_stencil(attachment->format);
+
+       if (vkds && has_depth_attachment) {
+               db_depth_control = S_028800_Z_ENABLE(vkds->depthTestEnable ? 1 : 0) |
+                                  S_028800_Z_WRITE_ENABLE(vkds->depthWriteEnable ? 1 : 0) |
+                                  S_028800_ZFUNC(vkds->depthCompareOp) |
+                                  S_028800_DEPTH_BOUNDS_ENABLE(vkds->depthBoundsTestEnable ? 1 : 0);
+
+               /* from amdvlk: For 4xAA and 8xAA need to decompress on flush for better performance */
+               db_render_override2 |= S_028010_DECOMPRESS_Z_ON_FLUSH(attachment->samples > 2);
+       }
+
+       if (has_stencil_attachment && vkds && vkds->stencilTestEnable) {
+               db_depth_control |= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1);
+               db_depth_control |= S_028800_STENCILFUNC(vkds->front.compareOp);
+               db_stencil_control |= S_02842C_STENCILFAIL(si_translate_stencil_op(vkds->front.failOp));
+               db_stencil_control |= S_02842C_STENCILZPASS(si_translate_stencil_op(vkds->front.passOp));
+               db_stencil_control |= S_02842C_STENCILZFAIL(si_translate_stencil_op(vkds->front.depthFailOp));
+
+               db_depth_control |= S_028800_STENCILFUNC_BF(vkds->back.compareOp);
+               db_stencil_control |= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(vkds->back.failOp));
+               db_stencil_control |= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(vkds->back.passOp));
+               db_stencil_control |= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(vkds->back.depthFailOp));
+       }
+
+       if (attachment && extra) {
+               db_render_control |= S_028000_DEPTH_CLEAR_ENABLE(extra->db_depth_clear);
+               db_render_control |= S_028000_STENCIL_CLEAR_ENABLE(extra->db_stencil_clear);
+
+               db_render_control |= S_028000_RESUMMARIZE_ENABLE(extra->db_resummarize);
+               db_render_control |= S_028000_DEPTH_COMPRESS_DISABLE(extra->db_flush_depth_inplace);
+               db_render_control |= S_028000_STENCIL_COMPRESS_DISABLE(extra->db_flush_stencil_inplace);
+               db_render_override2 |= S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(extra->db_depth_disable_expclear);
+               db_render_override2 |= S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(extra->db_stencil_disable_expclear);
+       }
+
+       radeon_set_context_reg(cs, R_028800_DB_DEPTH_CONTROL, db_depth_control);
+       radeon_set_context_reg(cs, R_02842C_DB_STENCIL_CONTROL, db_stencil_control);
 
-       radeon_set_context_reg(cs, R_028000_DB_RENDER_CONTROL, ds->db_render_control);
-       radeon_set_context_reg(cs, R_028010_DB_RENDER_OVERRIDE2, ds->db_render_override2);
+       radeon_set_context_reg(cs, R_028000_DB_RENDER_CONTROL, db_render_control);
+       radeon_set_context_reg(cs, R_028010_DB_RENDER_OVERRIDE2, db_render_override2);
 }
 
 static void
@@ -2869,12 +2862,13 @@ radv_pipeline_generate_vgt_vertex_reuse(struct radeon_winsys_cs *cs,
 
 static void
 radv_pipeline_generate_pm4(struct radv_pipeline *pipeline,
-                           const VkGraphicsPipelineCreateInfo *pCreateInfo)
+                           const VkGraphicsPipelineCreateInfo *pCreateInfo,
+                           const struct radv_graphics_pipeline_create_info *extra)
 {
        pipeline->cs.buf = malloc(4 * 256);
        pipeline->cs.max_dw = 256;
 
-       radv_pipeline_generate_depth_stencil_state(&pipeline->cs, pipeline);
+       radv_pipeline_generate_depth_stencil_state(&pipeline->cs, pipeline, pCreateInfo, extra);
        radv_pipeline_generate_blend_state(&pipeline->cs, pipeline);
        radv_pipeline_generate_raster_state(&pipeline->cs, pipeline);
        radv_pipeline_generate_multisample_state(&pipeline->cs, pipeline);
@@ -2939,7 +2933,6 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
                            pStages);
 
        pipeline->graphics.spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1);
-       radv_pipeline_init_depth_stencil_state(pipeline, pCreateInfo, extra);
        radv_pipeline_init_raster_state(pipeline, pCreateInfo);
        radv_pipeline_init_multisample_state(pipeline, pCreateInfo);
        pipeline->graphics.prim = si_translate_prim(pCreateInfo->pInputAssemblyState->topology);
@@ -3186,7 +3179,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
        }
 
        result = radv_pipeline_scratch_init(device, pipeline);
-       radv_pipeline_generate_pm4(pipeline, pCreateInfo);
+       radv_pipeline_generate_pm4(pipeline, pCreateInfo, extra);
 
        return result;
 }
index a124866ab95617b3e8e7454792862d78c4a6ca46..b7f1f86dbfda400119c652af245766dde5dff53f 100644 (file)
@@ -1127,13 +1127,6 @@ mesa_to_vk_shader_stage(gl_shader_stage mesa_stage)
             stage = __builtin_ffs(__tmp) - 1, __tmp;                   \
             __tmp &= ~(1 << (stage)))
 
-struct radv_depth_stencil_state {
-       uint32_t db_depth_control;
-       uint32_t db_stencil_control;
-       uint32_t db_render_control;
-       uint32_t db_render_override2;
-};
-
 struct radv_blend_state {
        uint32_t cb_color_control;
        uint32_t cb_target_mask;
@@ -1220,7 +1213,6 @@ struct radv_pipeline {
        union {
                struct {
                        struct radv_blend_state blend;
-                       struct radv_depth_stencil_state ds;
                        struct radv_raster_state raster;
                        struct radv_multisample_state ms;
                        struct radv_tessellation_state tess;