break;
case GL_COLOR_RENDERABLE:
- /* @TODO */
- break;
-
case GL_DEPTH_RENDERABLE:
- /* @TODO */
- break;
-
case GL_STENCIL_RENDERABLE:
- /* @TODO */
+ if (!_is_renderable(ctx, internalformat))
+ goto end;
+
+ if (pname == GL_COLOR_RENDERABLE) {
+ if (!_mesa_is_color_format(internalformat))
+ goto end;
+ } else {
+ GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
+ if (baseFormat != GL_DEPTH_STENCIL &&
+ ((pname == GL_DEPTH_RENDERABLE && baseFormat != GL_DEPTH_COMPONENT) ||
+ (pname == GL_STENCIL_RENDERABLE && baseFormat != GL_STENCIL_INDEX)))
+ goto end;
+ }
+
+ buffer[0] = GL_TRUE;
break;
case GL_FRAMEBUFFER_RENDERABLE: