I can never remember what "AB" means, and having to constantly consult
the docs is annoying. Just add comments to the top which explain each
of the abbreviations.
* Y^: 60 (gen6)
* Y#: 70 (gen7)
*
+ * The abbreviations in the header below are:
+ * smpl - Sampling Engine
+ * filt - Sampling Engine Filtering
+ * shad - Sampling Engine Shadow Map
+ * CK - Sampling Engine Chroma Key
+ * RT - Render Target
+ * AB - Alpha Blend Render Target
+ * VB - Input Vertex Buffer
+ * SO - Steamed Output Vertex Buffers (transform feedback)
+ * color - Color Processing
+ *
* See page 88 of the Sandybridge PRM VOL4_Part1 PDF.
*/
const struct surface_format_info surface_formats[] = {