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mesa: implement GL_IS_PER_PATCH
author
Marek Olšák
<marek.olsak@amd.com>
Tue, 16 Jun 2015 11:07:04 +0000
(13:07 +0200)
committer
Marek Olšák
<marek.olsak@amd.com>
Wed, 22 Jul 2015 22:59:29 +0000
(
00:59
+0200)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/main/shader_query.cpp
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diff --git
a/src/mesa/main/shader_query.cpp
b/src/mesa/main/shader_query.cpp
index c58d3474df7c273fde6bbc6dfefff16e48fc1f0c..59b9396f19b3e916a35e124b4c84c40dbe080ddc 100644
(file)
--- a/
src/mesa/main/shader_query.cpp
+++ b/
src/mesa/main/shader_query.cpp
@@
-1048,9
+1048,15
@@
_mesa_program_resource_prop(struct gl_shader_program *shProg,
goto invalid_operation;
*val = RESOURCE_VAR(res)->data.index;
return 1;
-
- /* GL_ARB_tessellation_shader */
case GL_IS_PER_PATCH:
+ switch (res->Type) {
+ case GL_PROGRAM_INPUT:
+ case GL_PROGRAM_OUTPUT:
+ *val = RESOURCE_VAR(res)->data.patch;
+ return 1;
+ default:
+ goto invalid_operation;
+ }
default:
goto invalid_enum;
}