{
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
- struct pipe_texture *tex = NULL;
struct pipe_sampler_view *sampler_view = NULL;
struct pipe_framebuffer_state fb;
const int srcW = abs(srcX1 - srcX0);
src->texture->last_level != 0)
{
struct pipe_texture texTemp;
+ struct pipe_texture *tex;
struct pipe_sampler_view sv_templ;
struct pipe_surface *texSurf;
const int srcLeft = MIN2(srcX0, srcX1);
}
else {
pipe_sampler_view_reference(&sampler_view, src_sampler_view);
- s0 = srcX0 / (float)tex->width0;
- s1 = srcX1 / (float)tex->width0;
- t0 = srcY0 / (float)tex->height0;
- t1 = srcY1 / (float)tex->height0;
+ s0 = srcX0 / (float)src->texture->width0;
+ s1 = srcX1 / (float)src->texture->width0;
+ t0 = srcY0 / (float)src->texture->height0;
+ t1 = srcY1 / (float)src->texture->height0;
}