int uniform = inst->src[i].nr;
- dst_reg temp = dst_reg(this, glsl_type::vec4_type);
-
- emit_pull_constant_load(block, inst, temp, inst->src[i],
- pull_constant_loc[uniform], src_reg());
+ dst_reg temp;
+ if (type_sz(inst->src[i].type) != 8) {
+ temp = dst_reg(this, glsl_type::vec4_type);
+ emit_pull_constant_load(block, inst, temp, inst->src[i],
+ pull_constant_loc[uniform], src_reg());
+ } else {
+ dst_reg shuffled = dst_reg(this, glsl_type::dvec4_type);
+ dst_reg shuffled_float = retype(shuffled, BRW_REGISTER_TYPE_F);
+
+ emit_pull_constant_load(block, inst, shuffled_float, inst->src[i],
+ pull_constant_loc[uniform], src_reg());
+ emit_pull_constant_load(block, inst,
+ offset(shuffled_float, 8, 1),
+ offset(inst->src[i], 8, 1),
+ pull_constant_loc[uniform], src_reg());
+
+ temp = dst_reg(this, glsl_type::dvec4_type);
+ shuffle_64bit_data(temp, src_reg(shuffled), false, block, inst);
+ }
inst->src[i].file = temp.file;
inst->src[i].nr = temp.nr;