highp change
Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast)
Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast)
-Primitive restart (GL_NV_primitive_restart) DONE (r600)
+Primitive restart (GL_NV_primitive_restart) DONE (i965, r600)
16 vertex texture image units DONE
Texture buffer objs (GL_ARB_texture_buffer_object) needs GL3.1 enabling (i965)
Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast)
--- /dev/null
+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Jordan Justen <jordan.l.justen@intel.com>
+ *
+ */
+
+#include "main/imports.h"
+#include "main/bufferobj.h"
+
+#include "brw_context.h"
+#include "brw_draw.h"
+
+/**
+ * Check if primitive restart is enabled, and if so, handle it properly.
+ *
+ * In some cases the support will be handled in software. When available
+ * hardware will handle primitive restart.
+ */
+GLboolean
+brw_handle_primitive_restart(struct gl_context *ctx,
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib)
+{
+ struct brw_context *brw = brw_context(ctx);
+
+ /* We only need to handle cases where there is an index buffer. */
+ if (ib == NULL) {
+ return GL_FALSE;
+ }
+
+ /* If the driver has requested software handling of primitive restarts,
+ * then the VBO module has already taken care of things, and we can
+ * just draw as normal.
+ */
+ if (ctx->Const.PrimitiveRestartInSoftware) {
+ return GL_FALSE;
+ }
+
+ /* If we have set the in_progress flag, then we are in the middle
+ * of handling the primitive restart draw.
+ */
+ if (brw->prim_restart.in_progress) {
+ return GL_FALSE;
+ }
+
+ /* If PrimitiveRestart is not enabled, then we aren't concerned about
+ * handling this draw.
+ */
+ if (!(ctx->Array.PrimitiveRestart)) {
+ return GL_FALSE;
+ }
+
+ /* Signal that we are in the process of handling the
+ * primitive restart draw
+ */
+ brw->prim_restart.in_progress = true;
+
+ vbo_sw_primitive_restart(ctx, prim, nr_prims, ib);
+
+ brw->prim_restart.in_progress = false;
+
+ /* The primitive restart draw was completed, so return true. */
+ return GL_TRUE;
+}
+