format, type, pixels, packing, "glTexSubImage");
}
+static void
+clear_image_to_zero(GLubyte *dstMap, GLint dstRowStride,
+ GLsizei width, GLsizei height,
+ GLsizei clearValueSize)
+{
+ GLsizei y;
+
+ for (y = 0; y < height; y++) {
+ memset(dstMap, 0, clearValueSize * width);
+ dstMap += dstRowStride;
+ }
+}
+
+static void
+clear_image_to_value(GLubyte *dstMap, GLint dstRowStride,
+ GLsizei width, GLsizei height,
+ const GLvoid *clearValue,
+ GLsizei clearValueSize)
+{
+ GLsizei y, x;
+
+ for (y = 0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ memcpy(dstMap, clearValue, clearValueSize);
+ dstMap += clearValueSize;
+ }
+ dstMap += dstRowStride - clearValueSize * width;
+ }
+}
+
+/*
+ * Fallback for Driver.ClearTexSubImage().
+ */
+void
+_mesa_store_cleartexsubimage(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ const GLvoid *clearValue)
+{
+ GLubyte *dstMap;
+ GLint dstRowStride;
+ GLsizeiptr clearValueSize;
+ GLsizei z;
+
+ clearValueSize = _mesa_get_format_bytes(texImage->TexFormat);
+
+ for (z = 0; z < depth; z++) {
+ ctx->Driver.MapTextureImage(ctx, texImage,
+ z + zoffset, xoffset, yoffset,
+ width, height,
+ GL_MAP_WRITE_BIT,
+ &dstMap, &dstRowStride);
+ if (dstMap == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClearTex*Image");
+ return;
+ }
+
+ if (clearValue) {
+ clear_image_to_value(dstMap, dstRowStride,
+ width, height,
+ clearValue,
+ clearValueSize);
+ } else {
+ clear_image_to_zero(dstMap, dstRowStride,
+ width, height,
+ clearValueSize);
+ }
+
+ ctx->Driver.UnmapTextureImage(ctx, texImage, z + zoffset);
+ }
+}
/**
* Fallback for Driver.CompressedTexImage()
const struct gl_pixelstore_attrib *packing);
+extern void
+_mesa_store_cleartexsubimage(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ const GLvoid *clearValue);
+
extern void
_mesa_store_compressed_teximage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,